RogerBW's Blog

Thirsty Meeples November 2024 19 November 2024

Back to the boardgame café.

Our main game this evening was Resurgence, on the "new arrivals" shelf though it was apparently published in 2022. You're a scavenger band in the radioactive ruins of Moscow after the One Day War… well, mostly you're playing a worker placement game to gather resources, then spending those resources to get points.

That's the problem for me, really; I'm not wild about the theme, but apart from some of the Soviet-Realist-styled art, there's nothing here to say "Moscow" or even "post-apocalyptic": call the resources something else and you could say that this is about Stone Age tribes or factions at the court of Shaka Zulu.

As we have it here, you have to plan chains of actions: clear this room at your compound so that you can put a labourer in it to gain resources, but to clear it you need to get a Build action from the main board which will cost some resources, and eventually you need to plan a mission and then send one of your workers into the right part of the map and spend those resources to get victory points… it's all parts moving in different directions, but it never feels as if it means anything.

If you want to use a placement space that another player (or a random mutant) is already occupying, that's fine, just pay one of any resource.

The rulebook is long and verbose, though the actual gameplay is relatively straightforward; much of the space is taken up explaining the individual cards, even though a better symbology would have made their meanings rather more readily apparent.

Now to be fair I know this style of Eurogame is one that I tend not to enjoy. But the whole thing felt like too much: waggling these levers isn't fun, but what if we give you a whole lot more levers ro waggle in different ways?

Anyway, after that we were all a bit gamed out, but revived for a couple of rounds of Timeline: General Interest at which we all did quite badly.


  1. Posted by J Michael Cule at 12:28pm on 19 November 2024

    Too many buttons to push and too little motivation.

    And my memory says I did magnifcently at TIMELINE!

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