RogerBW's Blog

Notes on Mongoose's Bayern 0: Setup and Character Generation 07 December 2024

I've recently started to run Mongoose's revised version of the 2300AD campaign Bayern, after having obtained it in a Bundle of Holding. Here are some notes I've made to add to the published materials. There are no spoilers here, though there may be in future instalments which deal with specific scenarios.

2300AD had a reputation back in the day as a very military SF-flavoured game, but this campaign definitely isn't, and that's the sort of thing I was in the mood for: so far at least, puzzly exploration and investigation rather than who's got the biggest bomb-pumped lasers.

This is still a Mongoose product, though, with all sorts of little editorial errors, and cross-referencing isn't all it might be. Where I use page numbers they'll be in the style BOOK:PAGE; thus p. B1:27 is page 27 in the Mission Profile book.

There's very little about generating characters for the mission, just a few notes on p. B1:27 (which pretty much comes down to "should have spent at least some time in academic institutions"). I ended up running a standard character generation process, but allowing players to ignore any die rolls they didn't like. (Same applies to skill improvement: normally you have to commit to an eight-week course of study, then make an EDU 8+ roll to see if you got any benefit, but I'm allowing each course to be an automatic success.) Primary crew tend to have at least one skill at 4 or 5.

There isn't a single summary of the mission setup, so I wrote this to give to the players:

The Bayern flotilla consists of four ships: Bayern herself, the largest at 43kt and about 200 crew, with the specialised stutterwarp drive systems needed to cross interstellar gulfs, and three smaller ships each of about 4kt and 20 crew. These are Anton Dohrn, an Initial Survey Vessel, usually running in advance of the main operation surveying new systems for hazards and noting features of possible interest; George Bauer, a Logistics Support Vessel, used as a repair tender and for resupply mining operations; and _Entdecker, a specialised Encounter Vessel, able both to land on a planet and to fly FTL under its own power. Depending on the tempo of operations, the ships fly separately or link up, the latter particularly for the long crossings.

Primary player characters are assumed to be the crew of the Entdecker, for whom no details are given. We know there are 20 crew on board, but even the numbers are not consistent: p. B1:28 says that each of the three smaller ships has a crew of 20, but Entdecker's stats (p. B2:40) show space for 26, and the very basic crew roster (p. B2:39) shows 24.

Expanding on the crew roster for likely skills led me to produce this extended roster which may be useful in character generation. Most of the crew positions are likely to be filled by former Navy or Merchant personnel.

  • Captain, Executive Officer, 2 × Bridge Officer: Leadership, Tactics (Naval)
  • 2 × Astrogator: Astrogation
  • 2 × Flight Engineer: Engineer (Power and Stutterwarp)
  • 2 × Pilot: Pilot (Spacecraft)
  • 2 × Sensor Tech: Electronics (Sensors and Computer)
  • 2 × Reaction Drive Engineer: Engineer (M-Drive)
  • 2 × Stutterwarp Engineer: Engineer (Stutterwarp)
  • 5 × Power Engineers: Engineer (Power and/or Life Support)
  • Support: Steward, Engineer (Life Support)
  • 2 × Scientist: Science (anything relevant)

Probably one of the power engineers is Chief Engineer for the ship.

Onward to new stars!


  1. Posted by John Dallman at 07:38pm on 07 December 2024

    This roster seems to be intended for running only two watches. That's quite hard on a crew in an extended mission. They'll be fine for a week, but Entdecker is presumably intended to able to operate independently for a couple of months?

  2. Posted by Brian Parker at 01:02am on 08 December 2024

    I will be following your progress since the voyage of the Bayern also piqued my interest, although I'm unlikely to get anything this big to a game and if I did it would most likely be Traveller charted space. I also got Bayern and my 2300 books via the bundle which was convenient since I'd been curious about the setting for some time. I'm not sure I get the idea of stutterwarp, it seems a bit odd to me but then I haven't gone into it too deeply.

    Best of luck with the voyage!

  3. Posted by David Pulver at 03:35am on 08 December 2024

    A multi-ship flotilla seems a safer and more interesting way to do exploration than a single ship.

    I never played Bayern (or 2300, though I've owned several editions) but I did get a lot of milage out of running the older Leviathan exploration/trade mission for Traveller. I remember also starting out by expanding on the crew roster.

  4. Posted by RogerBW at 05:24pm on 08 December 2024

    John: I agree, but these are not military ships. You might want to have more crew on duty when you're entering a new system or poking a space phenomenon, but you can mostly control when those things are happening, and when you're just trogging between stars or around a system you'll generally have plenty of warning of anything dangerous.

    Brian: stutterwarp is the setting's one big miracle: everything else is meant to be edge-of-tomorrow at most. I rather like that. It also solves the whole "reaction drives take ages to get anywhere, reactionless drives are planet-killers" problem.

    David: I owned both Traveller: 2300 and 2300AD back in the day but never did a great deal with them. This Bayern is quite significantly expanded from the 48-page original.

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