RogerBW's Blog

Thirsty Meeples March 2025 03 April 2025

Back to the boardgame café.

I saw Arkham Horror: Lovecraft Letter on the New Arrivals list, and… oh boy, it really is just Lovecraft Letter

with some of the names changed, and reskinned with the same old endlessly-recycled Arkham Horror art.

BGG calls this a separate game, and the uncredited update designer has a BGG blog in which he tries to make it sound like more than a trivial change. And Lovecraft Letter isn't a great game in the first place.

Then on to Quorum, a nominally Roman-themed set collection game. Draw a card, advance a counter, at the end of the game multiply this by that. The theme is entirely irrelevant; the gameplay is quite interesting but not really enough, and the central score wheel is downright fiddly. I ended up using my usual score tracker on the phone instead.

Finally, The Guild of Merchant Explorers, something of a hit from a few years back. It's a roll and write without the roll or the write: you turn up cards to see what sort of space everyone can explore this turn, then put out "explorer" cubes, and get some sort of benefit from the places they're in. At the end of each era, all the explorers go away and you start from scratch, except that if you explored all the contiguous spaces of one terrain type you can put in a village that can serve as a base for future exploration. Everything gives you coins, which are one-sided (to keep it secret from other players exactly how much you have), and therefore much more time-consuming to work with than they should be.

This game felt like work. Tiny wooden pieces and cardboard tokens go onto tiny hexes, so every placement needs to be painstaking; the cards are all generic Board Game Beige, with minimal art; and at heart this is a solo game, since each player has their own map. I don't always mind that sort of game (I mean, Imperium [foo] is largely that unless you have an aggressive civilisation) but it was definitely not a good fit for the mood of the table. I might give this a go on BGA some time, where most games end up feeling like multiplayer solitaire anyway.

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