RogerBW's Blog

Trans Galactic Insurance, Andrew Moriarty 24 April 2025

2017 SF, first of an ongoing series. Jake Stewart is studying at the Academy for space traders, but he's a poor scholarship kid and needs to make some extra cash. Fortunately he has friends who will help…

I'm not sure what I was expecting, but it wasn't this relatively by-the-numbers Bildungsroman. Everybody but one person is friendly to Jake, but everyone is out to screw him over to a greater or lesser extent in this corporate-dominated world. Jake turns out to have a natural talent for forensic accountancy, and that's why I stuck with the book—on the rare occasions he gets to use this (rather than the more generic talent of grew up on a poor station, did his share of maintenance, knows the tricks with the tech) the book lifts off the ground and gingerly points its nose towards somewhere interesting… before it comes crashing down for the next standard bit of Space Stuff.

And then there are the casual inconsistencies. Jake is "several years older than most of our students here", twenty-three, but is instantly distracted by every beautiful woman he meets like a hormonal teenager. Plausible, I suppose, but not an attribute I welcome in a protagonist.

A hole blown in the observation window of an airlock door decompresses a large cargo bay so quickly that people start getting the bends to a crippling degree, and lose consciousness, within a few seconds.

A weapon is described as having "[a]lmost no recoil", and then firing a single shot leads to "Jake fell over onto the floor from the recoil".

I didn't love this, but every so often it held out the promise of something better, so at some point I may try the next.

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  1. Posted by John P at 09:42am on 24 April 2025

    Talking of inconsistencies. I got the Modiphius Space:1999 quickstart rules recently and the sample scenario has the players returning to Moonbase Alpha to find smoke coming out of broken windows. Sigh.

  2. Posted by RogerBW at 09:56am on 24 April 2025

    Oops. Did someone perhaps recycle an adventure originally written for something else?

    (I like the idea, but so many SF games have blatantly ripped off Space: 1999 that I'm not sure there's much left for a dedicated game to do. Go on, run it at Stabcon…)

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