Back to the boardgame café.
We started with relatively new release
Deep Regrets,
in which you're fishing for increasingly strange creatures, selling
some of them to improve your gear, and accumulating Regrets (which, it
turns out, are mostly removed with alcohol).
Physically it was quite a tight fit even on the larger of the
available tables, and the setup felt rather "busy", but we soon got
the hang of it. I'm not entirely convinced that the claimed half-hour
playtime is achievable, but I'm sure a second game would go faster.
Oddly, even though there are two double-sided reference cards per
player, there doesn't seem to be anything that lists the full turn
sequence and how much of what you can do when. Ah well, a third party
(me) will probably provide.
I had a good time with this, and while I want to play it at least once
more first I think I may well buy it.

Then on to Tacta,
which turns out to be a positional game: you add cards to the layour
with matching connectors, and try to have more of your dots showing
than anyone else's. I'm not sure this has the legs to justify a place
in my collection, but a first game was enjoyble and I'd be happy to
play again. (The three-player game was about as much as the table
could sustain, and I'm not sure six would work even on my table at
home.
