RogerBW's Blog

Dreamships, Melissa Scott 24 July 2025

1992 sf. Reverdy Jian is hired to test-fly an old, but still advanced, starship. But everyone has a different desired outcome, and a plan for achieving it.

I found this very reminiscent of Mighty Good Road in the outline of the plot (a team of specialists is hired for a mission, does the job, then deals with the consequences), with elements of The Kindly Ones (huge political complications deliberately invoked). Here the trick is that FTL ships need an "overseer", a computer sophisticated enough to translate hyperspace into a virtual world for the pilot to react to, and so far nobody's built one that's actually sapient… except, perhaps, the eccentric genius who built this ship.

There's a pressure group, Dreampeace, which argues that the existing constructs are already sapient; but this industrial world runs largely on indentured labour, and they aren't going to be happy if the machines get more rights than they do. On the other side, the big shipbuilding companies that run the planet would love to have an advanced construct that they can prune back a bit and sell as the next generation…

That's combined with a lot of practical detail; I think of the writers I've read Scott is the one who focuses most on the practical business of getting from place to place across multiple interlinked modes of public transport, and she always manages to make it fascinating. Similarly there's a walled-garden model of overlapping data services (perhaps inspired by Compuserve, AOL, etc.) rather than one that does everything. (Mind you, the thing that really dates it for me is that storage space is precious and limited—it's an artefact of the floppy disc era much more than of anything that would come later.)

There's also the flight itself, slightly reminiscent of Five-Twelfths of Heaven, which leaves me feeling a little that this is a greatest-hits for Scott: most of these elements have been used before, in books that gave them primacy individually. But they never feel like a retread; rather, these are things she considers important and interesting enough to revisit from a slightly different angle. Perhaps the ending is a bit of a let-down, in part because of its suddenness, in part because of a final revelation that falls a little flat, but I enjoyed it greatly up to that point.

Like Mighty Good Road, this is cyberpunk in genre while having something to offer beyond just more hackers and street fighters in the infinite decaying city.

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