Back to the Masonic Hall for a damp and muggy weekend.
Friday
Lots of traffic on the way out, but we made it in reasonable time
thanks to the navi coming up with side routes on the fly.
A dialect word I had
not met before!

The games got started with
Hanabi, which I
haven't played for a while. Good fun for one game, but I wouldn't want
to go back to it as a regular thing.

On to The
Climbers, at
which point it became clear that I was more tired than I thought. Good
fun even so!

Then Xenon
Profiteer,
in which I got a full set of pipelines at the cost of achieving
basically nothing else.

My Expo copy of Kabuto Sumo: Sakura
Slam
(now there are corner posts!)

And finally Tinderblox
Sunset,
possibly the highest I've seen it go.

(Photos for that one by Gus; thanks!)
Saturday
This is a memorial to James Conway, who died after being captured
during Operation
Frankton, but I'm
afraid I couldn't help but parse it as a memorial to the Mersey Shark
Attacks of 2012…

(And I have now added it to OpenStreetMap.)
A role-playing session in the morning, which as usual didn't produce
much in the way of photographs. The Blade Runner system seems
interesting; not sure it has much to say in terms of raw mechanics,
but it does have some good ideas for side notes in an investigative
game (e.g. the way you get a data search or lab result back is "wait
till end of shift").
I continued to do quite badly in Xia: Legends of a Drift
System,
a huge sprawling game that was nonetheless great fun.

On to Kluster,
which I played once a while ago (and more recently with a very old
set). The trick, I think, is to use your magnetic stone as a probe
without causing too much disruption below…

One of us had bought Square
One, by one of
the designers of Project L and sharing some of the rules and visual
grammar. It loses the shape element completely; you can use pieces to
fill the top row on a card, which you have to complete all at once,
and the idea of a master action is still there from Project L.
White-backed cards now only give you pieces, black-backed cards only
give you score, and if you use a master action to finish two or more
tiles at once you get a bonus.
I enjoyed it, and I'd like to play it again, but it's so very close to
Project L that I wasn't sure I could justify owning both.

And to test that theory we went on to play Project
L… which ended
up feeling not at all the same. I enjoyed this more, but is that
simply because I know it better? I do like the shape element. (No
pictures for this one.)
On to Nova
Luna, where we
suffered from a very poorly laid-out rulebook (I have now written a
better one). An enjoyable game even so, but I'm in no hurry to play
again. (In fact, for all it has a Terribly Famous Designer in that Uwe
Rosenberg shares credit with Corné van Moorsel, I think I prefer the
previous year's Realm of Sand.)

One of my current favourite light games, Flip
7, in which each
of us had the lead for at least one round.

Last one for the evening,
SCOUT, in which I
fell apart comprehensively. (No photos.)
Freemasons. If they had any imagination, they might aspire to
blasphemy.

Sunday
Just the one game this morning, Imperium:
Horizons,
with Taino, Vikings and Egyptians. I thought I was doing fairly well,
but evidently not. Still had a great time though, as I always do with
this.

And then the drive home; not too bad, but I was quite tired having
just got back from holiday on the night before Stabcon started, so
took several breaks.