Seven for games on a sunny November afternoon.
Some Sea Salt &
Paper while waiting for
people to arrive. Worst level I've played at in a while; the moment I
started to get somewhere, there was someone ending the round.
On to Diamonds; with six
players (including a team-up), all cards are in play, so one is less
inclined to risk a 14 if the 15 hasn't shown up yet. This has
definitely helped trick-takers make sense for me in a way they
generally haven't before.

New Essen acquisition (though it's on BGA too) Ticket
Gagnant. It seems as
first as though it's going to be in the Downforce style of race
betting with limited information, but then one realises that one of
the types of movement card lets one horse move up next to another.
It's silly, and fun, and some of us just barely ended up with positive
scores.

Finally Flip 7, the
usual constructive chaos, and not as much of a game of pure chance as
it appears.

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