RogerBW's Blog

Thirsty Meeples November 2025 17 November 2025

Back to the boardgame café.

First, a game rejected by me at Essen, Railroad Tiles (mostly because the box is quite large and it wasn't immediately compelling).

The Railroad Ink DNA is certainly present, but remixed: you draft a set of tiles each round (same mix of roads and rails, but as there are no edges, instead there are a few "dead end" tiles), then add them to your layout. Taking more tiles puts you later in the next round's turn order. Then you add cars, locomotives and "travellers" to get increasing numbers of points for your routes; the resource I found most scarce was the placement spots for these.

I found it quite fun, though fiddly—but alas, rather than instilling in me a desire to play it again or to buy it, it caused me to think of the coffin-box of Railroad Ink I already have, and why don't I play that more? (Well, because some of my regular gaming friends don't get on with it, but that might well be true of this too. And the original is on BGA.)

On to Moonshine, which I've heard a few people talking about recently. One person rolls the dice and perhaps rerolls, everybody tries to use them.

My arc of enjoyment here was very much like the reroll symbol ↷. I started off feeling fairly confused, worked out what was going on (in particular that the moon tokens you need to pay for some cards come off the activation spaces you've already used), and by the end was wondering whether that was it. Quite fun, and I'll try it once more, but the game has absolutely nothing to do with the theme or the art, and that doesn't help me enthuse about it.

(Since that evening I've played once more on BGA, and my opinion hasn't changed.)

Next, Roughly, a party game with one gimmick but it's a good one. Each card asks you to estimate a numerical value… in terms of something else. (E.g. "What is the longest distance ever danced in a conga line, in rolls of linoleum." And each card has three options for the secondary unit, which one chooses blindly, Concept-style.) In spite of this simplicity it's agreeable at least for the length of the game, there's a decent number of cards in the box, and we might try this again as an end of evening possibility since we've rather burned out on Timeline.

(Problems: there's an obvious move for the lead player, who can change their guess after guesses are revealed, which is if they're highest or lowest to change to one more or less than the second highest or lowest, since closest wins. And there's nothing to indicate what happens if there are two identical winning guesses. But these should be fixable.)

Finally, a deliberately random game, Done I Am, in which you're trying to put out three goal cards but plenty of other cards can upset the whole thing. It feels as though it's in the same sort of space as Fluxx, but at least this specific game was over before it had time to pall, which is my biggest objection to Fluxx. Even so, I suspect I won't come back to this, but it might well be an agreeable light game for the start or end of a session as long as it stays short.

[Buy Tiles B0FP59VYCL at Amazon] [Buy B0FVYYDVDN at Amazon] [Buy 1399625926 at Amazon] [Buy I Am B0FJMM2P58 at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

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