As usual, several of us without family commitments got together for
boardgames.
We started off with
V-Commandos (I know they
had to rename it, but that's what's printed on my copy), and Operation
Freyja (the one where you try to make Goering look good so that he
doesn't get replaced by someone competent). I didn't want to dominate
the group, so I took Death Cheater, and rather than stay in a side
room of the church as I've done before we ended up in the main body.
Eventually we ran out of silent shots and saved actions, and the enemy
got in.

But we went on with the next step anyway, Forest Road and Hotel de
Luxe. The hotel crew did all right, with Death Cheater using his
ability to survive fire from an enemy élite, but the road team didn't
manage as well.

It's really been too long since I've played this. I still love it.
Even if it is basically Flash Point with Nazis instead of fire.
On to Whitehall Mystery;
I was one of the detectives. The first round went by very fast, and I
was feeling edgy; but a solid detective placement by another player
let us home in on a likely next spot, and we turned out to be correct.

Finally, Tavarua, first
time I've played with my own copy. Again it took a bit of time to load
the rules back into my mind, and I fear my teaching of it wasn't all
it might be, but things came together fairly quickly anyway. I have an
unreasonable fondness for this game (unreasonable because I have no
knowledge of or interest in surfing), I suspect because it fits into
that bracket of games that are competitive but not about conflict
(racing games work similarly).
