RogerBW's Blog

The Rules of Rulebooks 10 February 2026

I've written a lot of rulebooks lately. Why do I think I'm any good at it, and what are the guiding principles?

Well, the first part is that I do it because I find it useful, and other people seem to find it useful too. I've even seen one of my rulebooks in the wild, being used by someone who didn't know I was the author. But as for the rest:

I'm writing reference guides, not teaching guides. You can learn the game from one of my rulebooks, and that may suit some people's style, but where there are conflicting demands, reference wins. The user for whom I'm writing is one who's a little tired, maybe a little drunk, or maybe just with their head full of what's happening in the game but wants to find and check a particular rule right now so that they can get on with the fun stuff. And any background detail that's not relevant to the game gets removed completely, unless it's helpful to remember a rule: for example in Flash Point Fire Rescue the Fire Prevention Specialist can only move hidden victims towards the nearest door, not out through a breached wall, because conceptually they're following the evacuation route signs that were put up before the fire started.

I'm writing a single rulebook for the game including all its expansions, while the original publisher had to have a separate rulebook in each box. So I can put all the things that happen in a particular context together.

The rulebook should not be written by the game designer. Contentious perhaps, but I feel that knowing the game and all the changes it went through during the development process bone-deep is actively unhelpful for this purpose compared with having recently learned the game as it is now. What's confusing to a new player? I have recently been a new player, so I can highlight that. (Also, because I tend to be a game teacher too, I can emphasise things that I know have caused confusion: for example in Nokosu Dice the way that any trump card or die effectively becomes "trump colour", not the colour that's printed on it.)

As far as is reasonable, things should happen in the rulebook in the order in which they happen in the game. At the very least, all the things that can happen in the same phase of a turn should be listed together.

This is technical writing, and I think the same princples apply to software documentation, though in that case I generally don't enjoy it as much.

Everything I've done is freely available at Roger's Rules. As I write there are 81 games with mini rulebooks, and eight games with more complex rules that don't fit in the Pocketmod format. I am prepared to take requests!

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