RogerBW's Blog

Leaping From Helicopter To Helicopter 08 May 2026

Leaping from tree to tree is easy. I encountered something in a game which should be rather harder.

I have recently run the Project Medusa adventure for the Outgunned RPG, for Whartson Hall. It's not a great adventure in several respects, but it does a decent job of showing off the system. However, in the climactic scenes, when our heroes have stolen a helicopter to chase the villain:

When all Need boxes are full, the HEROES manage to reach STAMOS’ helicopter, only one of them can try to jump onto the other aircraft [Critical Action Roll]. If they succeed, they also gain 1 Adrenaline.

Jump onto the other helicopter. Hmm.

Well, this game is inspired by 1980s action films, so the helicopter is inevitably going to be a Bell 206, a JetRanger or a LongRanger. That gives me a source for dimensions.

Assume our hero enters the fray with their hands at (just below) rotor height, and grabs a skid as they fall past. That gives them the greatest possible distance to drop.

trajectory from the tip of a helicopter's rotor to the skid

(I modified this and the diagrams below from FOX 52's image at Wikimedia Commons, which is CC-BY-SA 4.0, and therefore so is this blog post. All image links are to SVG files.)

The JetRanger has a total height from skids to rotor of 2.908m. so neglecting air resistance that will be a maximum time of flight of 0.770s.

The rotor has a diameter of 10.16m and, from a less reliable source, a skid width of 1.95m. Halving the difference to get the horizontal distance from blade tip to skid, our hero has to traverse 4.10m in that 0.770s. So they must be travelling at a minimum horizontal speed of 5.33m/s (11.9 mph).

They are leaping from another helicopter, and probably can't easily achieve an upward angle. If they have to pass under both rotor discs from a horizontal start (assume they've already climbed onto the cabin roof), they'll need to go faster, as the vertical drop will take the same time but the distance to be traversed in that time is doubled. So the required speed becomes 10.66m/s or about 24mph.

trajectory from the roof of one helicopter to the skid of another

Even this is within the range of an Olympic runner, but they'd probably need more space to get up to speed than a helicopter cabin affords (though one of the players suggested a long plank for a run-up). A recoilless cannon (exhausting countermass out of the other side of the cabin, because the momentum transfer of launching a hero at this speed would cause problems in flight) seems more workable.

If the launching helicopter can be briefly tilted away from the target we can potentially cut the necessary speed further, as the apex of the jump can lie within the area of the target's rotor disc. (I assume the target will not cooperate by also tilting away.) However, this will need more energy, and thus speed, for the initial height gain.

trajectory from the cabin of one helicopter, tilted away, to the skid of another

Of course by far the safest option requires cooperation from below.

trajectory from one helicopter down to a bouncy spring and back up to the other

(Bouncing spring image by Delapouite via game-icons.net, CC-BY 3.0.)

Tags: rpgs

Add A Comment

Your Name
Your Email
Your Comment

Note that I will only approve comments that relate to the blog post itself, not ones that relate only to previous comments. This is to ensure that the blog remains outside the scope of the UK's Online Safety Act (2023).

Your submission will be ignored if any field is left blank, but your email address will not be displayed. Comments will be processed through markdown.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 2300ad 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech bayern beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter disaster doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 essen 2024 essen 2025 existential risk falklands war fandom fanfic fantasy feminism filk film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror horrorm science fiction hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo 2025 hugo-nebula reread humour in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow openscad opera parody paul temple perl perl weekly challenge photography podcast poetry politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant review reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense talon television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 typst vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1