Back to the boardgame café.
I'd played DNUP but
the others hadn't, so we tried that first. And it turned out I'd been
taught it slightly wrong. I like this better than Scout to the
extent that I might well get rid of the latter now.

Recent hotness Hot
Streak next. Not the best
written rules (which really matters in a game like this); we had fun,
but I didn't get the "oh, wow" feeling that a lot of players
apparently do. Maybe in a larger and/or drunker group.
House rule: the winner gets to turn the knobs and wind up the track at
the end.

Time for some short games to finish things off:
Faraway (no expansions
alas), in which I had a great time and did terribly.

And then
Flip 7: With a
Vengeance, chaotic and
suitably mean.

(And now I have a copy of DNUP.)
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