RogerBW's Blog

UK Games Expo 2026 03 June 2026

I keep going back to the UK Games Expo. With images; cc-by-sa-nc on everything.

I went back to the Arden, on the other side of the railway line from the NEC. Alas, one of the two routes to the fray has now been throughly fenced off, so the only practical way to get to the site is through the station and the NEC: with wheels, that's up a lift, through the "security" check, down another lift and through all the crowds of the NEC, then another ten minutes if you're going to the Hilton, and the same on the way back at the end of the night; it's just over a mile altogether, which I wouldn't have minded outdoors or in cooler weather.

(I've shown the route here in dark blue, from the back door of the Arden at bottom centre round to the Hilton at upper right.)

The lifts were at least working this time, though the NEC didn't bother to repair the one up escalator for getting to the station after it failed on Saturday morning, or even to reverse the other one.

Wise men stay out of the halls during the Running of the Forklifts.

No sign of Purity at the Hilton this year, so all they had to drink was their usual anything you like as long as it's gassy lager with a foreign name, but the World Bar over at the casino at least had something.

On the Thursday night I got together with some friends in the Arden bar, for Project L,

Kluster,

and Flip 7.

On Friday morning I got set up on the Wotan stand, showing off War of the Nine Realms,

Camelot: The Court and

Camelot: The Build.

With a bit of Pipes in between. (Yeah, no BGG entry yet, as it's just finished crowdfunding and the publisher didn't want it on the site until it was definitely going to be available. Should be on there soon, because with his permission I have just added it.)

A late lunch of Indian fish and chips. Coriander, lime and curry sauce on fish pakora and chaat masala chips, lovely.

Evening gaming was in the Hilton with the 1 Player Guild, starting with DNUP (very like Scout but I think I like it better at least on a first play; no photos of this one) and new Oink game Petiquette which I almost liked. Given a random set of cards you have to guess what fits the gap best, and if you match any other player exactly you each get a point; but you only have a limited set of cards to make your guess with, which feels like a very artificial constraint. I'd be tempted to redesign this so that you can simply choose all the guess elements (pet type, hat type, hat colour, and number) and perhaps require a match to the table majority rather than any match.

Tinderblox Sunset while we shuffled about.

Six player Deadly Dowagers with a very close finish (a tie break on available funds after two of us were able to bag the Duke). I don't want to play this every week but I have a good time every time I do play it.

Last game for the night, The Vibe, a sort of lightweight Mysterium: one player chooses one of the word cards and arranges the pictures in the order they think best matches that quality, and the others have to work out which word it was. (Which we did.)

I did a lot of going to bed early; the weather was very hot, I was tired, and my mood was poor.

The Arden has been an airport hotel for a while, and is looking a bit old-fashioned now (no mains sockets near the bed, for example). My room did have this odd structure on each side of the bed: the upper and lower boxes didn't open, just framed the minimal bedside table (I ended up using the chair) with its light switch and USB socket. (All together now, how many ways to we know to compromise or destroy a phone or other device by plugging it in to a strange socket?)

On Saturday morning I did a bit of wandering round the halls, having got the key shopping out of the way on Friday (a copy of Gibberers with the English cards, which in fact was the only game I bought for myself). What I was missing was the traditional small booth where you could chat about a game, play a few turns, and buy it on the spot. Instead there were the huge demo zones where you can't chat about anything because it's all about moving you through the demo experience; there were small companies like this one, with an interesting game but nothing actually to sell because it's still crowdfunding; and there were the boxshifters, all with basically the same stock at basically the same price (except Waterstone's, who marked up their "20% off" shelf so that it came out to the same price in the end).

Back to the booth in the afternoon.

And a play of a prototype set collection game.

The other game we were selling, Brexit: The Real Deal. (Everyone stops and laughs at the banner, and maybe takes a photograph of it. Then we rope them in to play.)

I really didn't feel like hauling my trolley over to the Hilton again (and it had been quite noisy too), so I got into some two-player games in the Arden bar. First Sky Team, a hotness from a few years ago, probably quite good for many people but spoiled for me because it does such a very poor job of its thematic model (the things you do bear very little relation to the things the crew of an aircraft have to do).

Another player turned up, so we went on to long-term favourite Piepmatz (nature red in beak and claw) which I haven't played often enough lately.

Sea Salt & Paper, in which we all broke the winning point barrier on the same round (but I broke it by most, har har).

PUSH, good luck-pushing nonsense.

And finally for me Rafter Five, in which the theme makes no sense at all but you're gradually building out the raft and adding weights to it.

At the booth on the last day. (Which, to be fair, was rather cooler and less crowded; Saturday afternoon was the nadir of my enthusiasm for the show, but by Sunday I was able to contemplate coming back next year with some equanimity.)

One last game of War of the Nine Realms.

And finally the travelling roadshow version of Bridge Command, clearly inspired by the bridge simulator I played a few years ago but very much improved. (Also I was the captain, and I feel I captained well. Situational awareness and communication!)

Will I go back? I don't know. Usually at the end of a big convention I feel a solid enthusiasm for doing it again, which gradually ebbs during the year. This time, not so much. But maybe if it's not horribly hot…

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