RogerBW's Blog

Thirsty Meeples September 2026 29 September 2026

Back to the boardgame café.

First, a game I'd played on the tekeli.li forums but wanted to try in person: A Carnivore Did It!, essentially a set of deduction puzzles. We accidentally fell into an un-timed cooperative mode, which I quite enjoyed but which did reduce the experience to a puzzle rather than a game. I'll probably still buy this as I had planned, but I suspect that finding players may be hard.

Something of a surprise next: I saw Monster Eater: A Delicious in Dungeon Board Game on the new arrivals list, and knowing nothing about it but having enjoyed the anime I suggested we give it a try. You each run a competing party; you explore the dungeon, working your way towards the level boss, and must trade off progress cards (that get you further towards the goal) against other cards that help you acquire resources. You can drop monsters in front of each other (or in front of yourself, if the reward is great enough), and then — this is the bit that really ties in — having defeated them you can try to cook them. If you succeed, that'll get you food to un-exhaust your characters (or you can save up gold, or accept delays). Get to 100% on the upper level and you can fight the end-of-level boss (and once they're defeated, nobody else has to, so there's a catch-up mechanism built in); beat the boss at the end of the lower level, and that's the end of the game. (There are points to determine the winner, but there are a lot more points for beating the bosses than for most other things.)

Like the 1980s computer game Carrier Command (I bet nobody was expecting that comparison) you start at a pretty high level of capability, and as with my winning strategy for that game I pushed ahead as quickly as I was able rather than building up further. I was able to beat both bosses without any extra items, by making sure none of them was exhausted as we went into the fights.

The designer is Seiji Kanai, best known for Love Letter, who started this project with Ginichiro Suzuki's 1988 game Monster Maker (itself somewhat inspired by Mille Bornes in that you make progress, impede your competitors, and build up protections against them impeding you).

I was particularly impressed by the rulebook, which does what many games don't and actually illustrates each component. So when the setup guide says that you should gather the Dungeon cards, you can look them up and see, aha, those are the ones with the green backs.

Overall I think we all found more depth and enjoyment to this than we were expecting.

Finally, it's been a while, so we had a couple of games of Timeline: General Interest. (Though I still contend that the correct date for "Domestication of the Cat" is "not yet".)

See also:
Dungeon Meshi

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