Back to ACWest and back to the Ramada. With images;
cc-by-sa on
everything.
Friday
After a smooth trip to Telford we began with two-player
dnup. Not ideally the
way I'd teach it, but I think this is the best two-player variant of a
game I've tried. (I.e. of games that need two-player variants
because they wouldn't work by the standard rules.)

On then to Compile: Main
1 (actually a mix of 1
and 2, and if the boxes it came in weren't so gorgeous I'd put it all
in one larger one) which is only a two-player game, which is why I
don't play it as much as I'd like. War and Clarity felt like a good
combination, but Ice didn't synergise well for me.

On to Steampunk Rally Fusion: Atomic
Edition and the first
time I've played on the Mars track. (And I need to amend the rules to
distinguish between "this happens when you enter the space", "this
happens when you end a move on the space" and "this happens if you end
your Race Phase on the space".)

Then Imperium: Horizons
which works with anywhere from 2 to 4, but is a bit long for the
Monday night neighbourly games so I mostly play it at conventions. (It
works solo too, and I should try that again…) I took Celts against
Japanese, and won by a single point—which I naturally ascribe to
having used Cultural Diversity to carry on with Cattle Raids at least
three times after we'd become civilised. (It's a "re-enactment",
chaps.) Ma, as they say, Coo Noo.

Finally for the evening, Xenon
Profiteer in which I
managed to grab all three pipelines but for once not completely lose
control of my hand.
Saturday
This was the full day of play, and we started with three-player Xia:
Legends of a Drift System
with one new player. So as not to take too long, we played to ten
points, and while I got a solid early lead nobody was more than a
point behind me by the end. We had Wormholes; they collapsed. We had
Infection (take damage every time you roll a 1, pass it on to another
ship when you're adjacent). We had one player trying to get the Ice
Rock Jockey award, killed by the new player who then scooped the award
too. Great stuff.

On to Sea Salt & Paper,
in which I failed to get a 3-mermaid win.

Then Expo acquisition
Gibberers (with the
English translation pack), in which you're trying to convey
increasingly complex ideas in an invented language. I'd played this
once before at the Oxford Meeples meetup, when my prevailing
impression was "fun stress"; this time it was more relaxed, "a party
game for people who don't go to parties".

Then recent Kickstarter game The
Sheep, basically a co-op
escort quest as you try to get caravans across the board and defend
them from mutant murder sheep (i.e. sheep). I found myself
increasingly using lines from Aliens ("I only need to know one
thing. Where. They. Are.", "Is this a stand-up fight, sir, or another
lamb hunt", and "They mostly come at night. Mostly.") which seemed to
fit the ethos.

As far as the game itself was concerned, there was an interesting arc
of difficulty: it started off fairly easy, got tough in the middle as
the caravans spread out, then towards the end as they gathered towards
the exit point and left the board we found ourselves all powered up
with relatively little to do. Still, good fun if a bit huge; I'll
never buy it, but I'll play it again if someone has it.

On to
King of Tokyo: Godzilla
which is more or less the classic game with the actual named
monsters—but there are also Evolution cards which give you a unique
set of power-ups. I've never loved this game but I did have a good time.

Finally for the evening, Steampunk Rally Fusion: Atomic
Edition again but on the
Paris course, where Ada Lovelace romped to a win.

Sunday
I'd been meaning to try the Red Rains cooperative mode of
Ashes (Reborn): Rise of the
Phoenixborn and we
finally got a chance to give it a shot. This feels to me as though it
might originally have evolved from a Phoenixborn automatic player, but
that may simply be because all the card effects from the rest of the
game that are designed to do specific things to other players (not
just inflicting damage on them) need to have analogues here. A bit
fiddly, but great fun!

A quick game of
Rush 'n' Crush while we
waited for a couple of other players to be available. Lots of mines on
the bridge!

Then
dnup, which for me is
still strictly better than SCOUT, but I can see how one could like
both. (Sadly nobody wants my copy of SCOUT.)

And finally
Omens, loosely a
trick-taker but it's mostly about the special card powers. I rather
liked this and may well pick it up at some point.

This was the last ACWest, but the original organiser is planning to
carry it on as its own thing without the Airecon banner. Sign up for
notification of that here.