I hadn't particularly planned to stay up for this, but then I noticed that the next total lunar eclipse isn't due for a while.
I run a lot of role-playing games set in the real world. (As Ken Hite points out, the background material is much richer and has had more people working on it, even if it's sometimes less plausible.) One surprisingly easy technique to add consistency and a sense of realism is being able to say what the moon is doing.