The final major section of the book is the GM's toolkit.
I have ended up maintaining a plugin for Discourse. As I got it, it had no tests. Fixing that was fun.
That's more or less the players' part of the book. The rest of it is advice to the GM.
You now have a character. Now let's break it.
So given that universal resolution mechanic, what's the rest of the game about?
This universal RPG system suffers from conflicting goals, but ends up producing a pleasantly fast-moving game.