This small one-day boardgaming event
happens twice a year in a village hall in Deepest Buckinghamshire, and
has been going for quite a few years. This was my first visit.
The regulars seem like a pretty hard-core bunch, who consider
something like
Agricola to be a
gentle warm-up before a serious game. I generally prefer lighter and
shorter games unless I'm in the right sort of mood. This may well have
been why my
Firefly
didn't get takers at first – though quite a few people stopped by to
admire the components. I did eventually get a two-player game in,
which I won in about an hour and a half. We didn't get the same
feeling of a runaway winner that I had last time I played, which is
good; part of my rules briefing is an emphasis on spotting the things
one can do to make another player's life less happy, since there
aren't many of them, and I think my opponent took this to heart. This
is one of those games like
Hex Hex that I
don't get to play nearly as much as I'd like. There's something very
elegant about the way the various attributes and keywords fit together
to make things work.
I fell in with low company and we went on with
King of Tokyo,
a fairly abstract dice game in which I was the first eliminated. I'm
not generally a fan of player-elimination mechanics, but this game
goes by so fast that it scarcely matters.
One of the players had just picked up a new edition of
Acquire, now over
fifty years old. It's mostly about tile placement and card purchase,
though the dress is mergers and acquisitions among hotel chains; the
key tradeoff is that when a smaller chain is bought by a larger one,
there's great benefit to the players most heavily invested in the
smaller chain, but nothing special to those who own the purchaser,
except that its value at the end of the game increases. (It would be
trivial to re-dress this as tech companies: to maximise gains from
shares, you want to be bought by Microsoft, not to be Microsoft.)
While it's obviously fairly abstract, a couple of mechanics did break
immersion for me: when a chain is acquired, people who hold its shares
can choose to retain them in the hope that one day the chain will be
re-founded elsewhere; similarly, you can trade those old shares for
shares in the new larger chain, but only if there are enough share
cards left. This means that being bought out late in the game is much
less valuable than the same thing happening earlier. It makes for an
interesting game, but I think if I were designing this I'd probably
try to work out some way of using the old shares as lower-grade shares
in the new company. But then, that would be a different game. Which I
probably won't write. Anyway, I came third out of five players, not
bad for a first game (ahead of the player who came fourth by the
smallest possible margin).
Dixit was next
(I believe it was mostly the "Dixit Origins" version); I was entirely
in tune with the way one player thought, but I was very bad at coming
up with descriptions that were sufficiently generic (possibly because
I didn't know what else might be on the cards). I'm not really a fan
of the art style, but the game was still fun; I came third, I think,
but gave away the winning points. I think I'd rather play it with
people I knew a bit better.
Other games that I saw included a superb house-ruled
Wings of Glory,
with custom components including miniature smoke and fire trails for
damaged aircraft that could be clipped onto their flight stands with
miniature clothes pegs; and the new version of
Pandemic with
In the Lab,
for which the components are getting increasingly pretty and bulky
(coloured "serum" bottles about an inch across).
I also watched some
Chronology, in
which one tries to insert historical event cards into the right place
in one's timeline of cards going only by their descriptions. This
starts off easily, with only two cards each, but to win you have to
get up to ten. It's a quick and simple game, which may work well as a
gap-filler as long as I don't bring it out too often. Might well pick
up a copy of this at some point.
I would definitely recommend future events to people on the more
serious end of boardgaming (and even for people like me). Do be aware
that you need to book in advance, as the capacity of the venue is
limited. (It was also quite warm and noisy (bare walls); take
appropriate precautions.)
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