As always, spoilers abound. See Wikipedia for production details
Doctor Who - Tom Baker
Doctor Who - Peter Davison (briefly)
Romana - Lalla Ward
K-9 (voice) - John Leeson
Adric - Matthew Waterhouse
Nyssa - Sarah Sutton
Tegan Jovanka - Janet Fielding
The Leisure Hive
John Nathan-Turner gave himself the brief of throwing away what he
considered all the excessive silliness of recent series; in other
words, he was a forerunner of the "everything has to be DARK and ADULT
now" trend of the later 1980s. He also attempted to increase
production values to try to compete with imported American series,
particularly Buck Rogers in the 25th Century, which ITV now chose to
schedule directly opposite Doctor Who.
The first sign of all this to the viewer is the new title sequence,
logo, and theme music (up a couple of semitones, with a slightly
faster tempo, and an entirely new recording, throwing out the Delia
Derbyshire version that had been used in various arrangements since
the beginning). And it's… all terribly Eighties, somehow, even if
the closing music does feature the return of one of the phrases that's
been out of the theme as used for quite a while.
Nathan-Turner, by his own admission, wasn't terribly interested in the
actual stories, so he got in Christopher H. Bidmead as script editor.
Bidmead was interested in computers, not unreasonably at the time, and
decided to make them more important in the show; I suspect that's why
we get the casual reference to a "FIFO stack" here, though Bidmead was
only involved relatively late in the process.
But what's the very first thing that happens after the long, long,
slow, tedious, pan across Brighton Beach? Poor old K-9 (the prop
bounding over the gravel on fairly obvious wires) is knocked out of
action again. Welcome back, John Leeson, now bog off home again.
Another innovation was the firing of Dudley Simpson, to be replaced by
a succession of synthesiser composers from the Radiophonic Workshop.
Peter Howell's incidental music here is very much in the style of what
Vangelis had been doing a few years earlier (there are bits that could
be straight from Albedo 0.39); it more or less works, I suppose.
An early shot of the Hive clearly shows VFX smoke hovering over it
(why not real smoke; we do get that later) from a Quantel Paintbox,
heavily used here for the first time (there may be some in Nightmare
of Eden). Many effects are cut oddly short; Lovett Bickford,
directing, ran wildly over-budget and over-time, so he used the old
trick of having an actor saying "the X is exploding" then cutting
directly to a stock explosion rather than actually blowing up a model
of the X.
The Foamasi are best as blatantly menacing body parts (because we need
something to tide us over all the setup in the early episodes; it's
a pretty padded script, and suffers from the same problem as The
Creature from the Pit and The Power of Kroll that the main plot is
solved by the start of the final episode and something has to be found
to get us to the end), and my goodness, they're unimpressive when we
can see them clearly. The head and claws aren't too bad by the show's
previous standards, but the rest is just a green cloth sack. The
Argolins are more generic Star Trek-style aliens, distinguished only
by the shiny balls that fall out of their wigs when they're dying.
After the very generic electronic equipment in The Horns of Nimon,
it's refreshing to see the crystal control interface when Romana and
Hardin are working on the time experiment. OK, it's a damn silly
interface for simply increasing a value, but never mind, never mind,
it's something to look at while we're getting the Serious Science
Talk.
We've seen the Doctor get out of the chamber once at the start of part
2; why should he be stuck in it at the end? This is really where the
story breaks down for me; it's had an intriguing setup, but the
explanation just comes apart. It's the same problem we saw in City of
Death, also by David Fisher, that rolling someone's timeline forward
more than a few seconds brings up questions of breathable air, food,
and so on; and nobody seems to be concerned that rolling it back
would wipe the subject's memories. This contempt for storytelling
reaches its nadir at the end, when not only does the Doctor solve
everything off-screen because the plot needs him to, but the
randomiser (which admittedly had been ignored for most of the previous
series) is casually discarded.
This is the first appearance of the burgundy scarf instead of the
classic multi-coloured one, and the first sight of that damn silly
question-mark motif (on Tom Baker's shirt) that would persist until
the end of the show's run. Baker and Lalla Ward do their best, but
it's all a lot grimmer than it was; all Fisher's humour was stripped
out of the script by Nathan-Turner, and the fact that Baker and Ward
were now at outs on a personal level doubtless didn't help.
The other cast are forgettable, though Adrienne Corri as Mena (with a
sort of Elizabethan ruff) is fairly decent. Sets are overlit,
over-coloured plastic, and so are the costumes.
I think the problem was that the programme was now falling between two
stools. It didn't have the budget (or the cheap labour) to go up
against Buck Rogers on its own ground, but it was alienating the
people who'd stayed with it through recent hardships by making a
deliberate break with the past in the hope of finding a new audience
for Serious Science Fiction (without actually bothering to employ
anyone who understood any science). This is one of those errors that
so many managers make, especially if they have a background in sales:
make your mark by changing everything, and focus all your efforts on
getting in new punters because that's more important than retaining
the old ones. By part 3, the show was out of the top 100 programmes of
the week for the first time since 100,000 BC.
Meglos
1970s space wigs! I wonder what dusty corner of the BBC props
department they dug them out of. For all the talk about higher
production values, the new team doesn't seem to have had a sense of
how this could actually be achieved. Jacqueline Hill's appearance here
is the only return role by someone who'd previously played a
companion; maybe it's just me, but I can't help see her as wondering
who all these kids are and what they've done to the show. Her part's
pretty thankless, though she has some fun nibbling daintily on the
scenery. And her eventual death isn't even connected to anything we've
seen before in her character; it's just a side note, inserted by
Bidmead when the original script had her vaguely fading into the
background. It's poorly framed and shot, too. The script-writers were
friends of Bidmead's who didn't impress him with their work, but by
the time they turned in the script it was too late to commission
another one.
For a series that was trying to be more scientific and less magical,
we get an entirely magical time loop and an entirely magical way of
breaking out of it, as well as an entirely magical power source. It's
all a bit disappointing, really.
One realises that the crew obviously couldn't afford to build the
screens full-size, but they do look awfully obviously CSO-ed in
behind the actors, in a way that's rarely been quite this blatant
before. The production got a free trial of the new Scene-Sync system,
an analogue process for moving a camera over a miniature set to match
the movements of a camera in a CSO studio, and it works reasonably
well; we don't get as much fringing and interposition between actors
and models as we've seen before, but a model that's been made in
miniature, or a sand tray, expanded to fill the screen just doesn't
look as though it belongs in the same shot as a detailed human actor.
(This was actually the only use of Scene-Sync on the show, though
the BBC used it for other productions once they actually had to pay
for it.)
The space bandits seem to be right out of The Creature from the Pit,
and they're as boring as swaggering bullies always are; some con-men
as we've seen in The Ribos Operation would have been better. They're
not quite as characterless as the sapient space cactus, but they try.
Unfortunately, this is a story that keeps the principals separate from
the main plot for quite a long time; they don't really interact with
it beyond the basic "chronic hysteresis" until half-way through the
second part.
On the other hand those principals do well. This is a chance for Tom
to play imperious while still keeping his standard clownish Doctor,
and Lalla takes over the "serious Doctor" role as usual. They're
really by far the most watchable things about this story.
Plot? Eh, science-religion divide, doppelgänger of the Doctor,
mysterious ancient artifact, it's all straight out of the book at this
point. Killer foliage was done better in Planet of the Daleks. But
it is nice to see that Romana's allowed to escape from it on her own,
unlike what we've usually seen in this show. The torch-rope sacrifice
is pretty much out of Face of Evil and Underworld. Yeah, we're
changing everything. Sure. This could easily have been a Key to Time
story, or The Horns of Nimon with better production values.
Why did Meglos need a generic suit-wearing Earthling from "across
the galaxy" to be his first body when someone hired from closer by
would have been rather less trouble? If he had a specific requirement,
how did he find out that this person would suit it? And why is his
control room built for humans?
The background music, by Peter Howell again, develops some distinctive
themes (notably in the first two scenes in the power room in part 3).
While it's not entirely terrible, it really isn't a story that works
well.
Full Circle
The E-space arc was Bidmead's idea, prompted by Big Name Fan Ian
Levine, and he had to fight for it: Nathan-Turner had been unimpressed
with the script procurement difficulties during the Key to Time
sequence (because apparently giving a writer a spec to work to rather
than simply buying anything he chose to submit and hacking it about
later was awfully challenging for everyone involved). There is a dull
incuriosity about the idea of negative coordinates, though: what's the
baseline against which they're measured? But we won't find that out
(insofar as we ever get a meaningful answer at all) for another two
stories.
Andrew Smith was eighteen when he wrote this script. That's how
desperate the new team was, having sacked or annoyed most of the old
Who writers. But let's remember that the original script didn't
include the different creatures being different stages of the same
species' life-cycle, or Adric; it was a basic base-under-siege dealing
with a space freighter crashed on a hostile world, holding off the
attacking indigenes with help from one of them who changed sides and
later sacrificed herself.
That life-cycle thing is supposed to be the big mystery, but unlike
better mysteries there's someone who already knows the answer;
discovering it is less interesting when there's a cast member who
could simply read out what's in the files.
I'll talk about Adric later. But this wasn't Waterhouse's first
experience on the show; State of Decay had been filmed before this,
so his performance here is even less excusable.
Here we have the TARDIS as a convenient taxi that any young idiot can
fly, and as a prize to be stolen (you'd think that after seventeen
years they'd learn to close the damn door); it's another step along
the road of making the show be primarily about its own premises rather
than about the places to which those premises allow access. Not a
coincidence, I'm sure, that Andrew Smith was one of the first writers
who'd grown up as a fan of the show.
And we have a Serious Scientific Story about evolution which uses
evolution as just another sort of magic (admittedly, for once, not
doing the "more highly evolved" thing). And K-9 knocked out of action
again. And Romana knocked out, abandoned, hypnotised… gah. But more
importantly, the Doctor's barely in the first half of this, and
Romana's barely in the second, both pushed out of the way for
Wonderful Adric Whom We Must All Like.
At least the direction, by Peter Grimwade, is good. At the time, the
story just left me cold. The only image I remembered was the spider
inside the watermelon.
State of Decay
From a story by a fan who was imitating the old stuff, to a story by
one of the few old writers to be deemed marginally acceptable by the
new régime. This one was originally written to be made three years
earlier as The Witch Lords or The Vampire Mutation, in the slot
where Horror of Fang Rock was finally produced; it was deferred
because the BBC didn't want competition with its big-budget production
of Dracula. It ended up being heavily rewritten for this slot (for a
start, it had been meant for Leela as the companion) but it kept
plenty of the horror ideas that had been all over series 14. Bidmead
hated horror and kept watering it down, even while filming was going
on.
But inevitably we get Annoying Adric, being annoying. I've heard all
sorts of suggestions for why everyone hated him, but I think his first
shots here show reason enough: he's smug. Whether you see yourself
as a potential companion, think of the companions as your own proxy in
the story, or simply like to look at the pretty boys and girls,
nobody's concept of the ideal companion includes being smug and
self-satisfied. Really, the only way I can watch these stories at all
is to try to ignore Adric completely. Fortunately in this one that's
not hard; Terrance Dicks had trouble working him into the script at
all.
Ah, Teletext graphics. Or good old Mode 7 as we BBC Micro users knew
it. At the time of broadcast, this was a clear signal of "computer",
of course, but certainly not of "advanced computer"; Ceefax had been
running since 1974, and by 1980 lots of people had televisions that
could receive it. (And the poor resolution becomes obvious when it's
clearly an entirely different system providing the old crew
photographs.)
That's what Rose Tyler's first season kept reminding me of! Adric,
here, trying to do basic consciousness-raising without caring to learn
a thing about the local culture. Of course, he throws in his lot with
the local rulers soon enough, though in the original script there was
meant to be rather more genuine doubt as to whether he might actually
be betraying the Doctor. Here he manages to annoy everyone in the
story and be completely ineffectual. What's the point? If you're
going to revise the script, revise the script…
Anyway, part 1 establishes the atmosphere, part 2 explains the plot,
and parts 3-4 just move all the pieces around until they line up.
Yeah, that's one thing that recent stories have mostly got right:
they've avoided the big runaround penultimate episode that achieves
nothing by spreading the plot more evenly through the story.
Tom Baker's subdued; he was ill during filming, but uses this to put
on an effective scared face. Lalla's good most of the time, and
particularly in her few scenes with Tom, but when she's only called on
to scream and whimper she ends up looking bored. The guest cast is
mostly interchangeable, with only Aukon getting much interest (perhaps
because he's the only one willing to ham things up a bit, though the
other two vampires give it a sort of half-hearted try). This is the
first time we see K-9 actually crossing the lip of the TARDIS rather
than conveniently appearing from just out of shot, and of course it's
a comedy moment; how could it be anything else?
We've had bad effects before, but this is the series when they get
naff. The flight of the scoutship in the final part is particularly
naff, in a way that no mere lack of a motion controller could explain:
it's model work done by someone who just doesn't care any more, with a
director and producer who can't be bothered to fix it. Meh, good
enough for the kiddies. The castle model's not bad, but it's lit and
shot by someone who just doesn't care. Apart from that, though, this
is a very good-looking story.
This could have been a creditable, though not outstanding, opener for
series 15. As it ended up, it's not great, but among the rubbish we've
had so far this series the scriptwriting stands out worryingly
plainly.
Warriors' Gate
After Christopher Priest's story Sealed Orders, a political thriller
involving Gallifrey, was wrecked on the rocks of not being what John
Nathan-Turner wanted, another emergency backup scriptwriter was
activated.
Stephen Gallagher was another fan of the show who was trying to break
into television scriptwriting. This story was based on unused ideas
for a sequel to his radio play The Last Rose of Summer, with a
deliberate gloss of the idea of Dreamtime (its first title was The
Dream Time), Cocteau's surrealism, Bester, Haldeman… it's not
surprising that there ends up being just a bit too much going on.
Another remarkably long introductory sequence like the one we saw in
The Leisure Hive (though this time blatantly ripped off from Alien
to make for an even grungier and lower-tech setting), from another
first- and only-time director who couldn't manage to stay within
budget (and doubled as script doctor getting Gallagher's scripts into
shape for filming). Everyone seems to have hated the experience of
filming, even more than the previous hell-story The Nightmare of
Eden, and this time it shows through: nobody in the cast looks happy.
Christopher Bidmead resigned because he could no longer work with John
Nathan-Turner. (Spotting a pattern?) Graham Harper stepped in to
direct when Joyce was temporarily fired.
More blasted space bandits! All right, space slavers this time. But
also a violation of the TARDIS, which to me is never a good sign; it
feels like a cheap attempt to raise the stakes. The double-act of the
two junior crew members Aldo and Royce feels like the sort of thing
Robert Holmes would have done, but he'd have been a bit less blatant
about it.
Romana talks to Adric in a very 1980s way about why Mummy and Daddy
might not be together any more (and Lalla happily blows dust into
Matthew's face). She really only gets one good sequence, outside the
TARDIS talking to the slavers, and then she's a peril monkey for far
too long, including the famous episode two ending (a hairy hand
reaches for the shackled Romana, and she screams) — which would have
been all very well for Victoria or Sarah Jane Smith, but this is
Romana, dammit, and she doesn't do that. She does do a better job
in part three, dominating the situation while still shackled. Her
departure is hasty, partly because Nathan-Turner wanted to avoid "soap
opera" (what a contrast with his later work, and indeed the modern
show!), but in the end it just feels like the meta-fiction process
that it is. Companion departures have been shaky for a while now, with
Leela's sudden falling for Andred and Sarah Jane's ejection; the last
vaguely decent one by my lights was Jo Grant's back in series 10's
The Green Death! Still, the next one will make up for it.
K-9's gone too, of course, for blatant plot reasons (whatever's
happened to the hardware, hardware can be replaced; or the Doctor
could just have got the K-9 Mk III box out of the cupboard as he had
at the end of The Invasion of Time).
The slaver crew aren't bad, being lazy and incompetent in a variety of
ways; Biroc's just Noble and Suffering and dull, and the other Tharils
don't even speak.
In spite of budget problems, the story looks cheap: the slaver ship
interior's pretty decent, and the external model isn't bad at all, but
apart from that there's just the "hall" and a variety of CSO
backgrounds which are mostly stills shot at Powis Castle. Walking
around the hedge maze replaces running along corridors.
Dear Cthulhu, Adric does his one trick (disobeying orders) yet
again. Fortunately he's not in this one much either. He does,
admittedly, get one good moment when he's sitting behind the controls
of the Great Big Gun ("I'm sorry. I don't know what any of these
levers do. But I do know it's pointed in your direction.").
The two robots attacking each other might not have been an entirely
bad shot, if it hadn't been that the one on the right drops his axe
onto Tom Baker's neck and it visibly bounces. Was there really not
time to shoot that short sequence again?
I didn't especially rate this story first time round, and even now I
really don't see the appeal. I suspect the sort of fan who really
likes this story (and they're certainly out there) is the sort who's
proud of having worked out a plot that the mainstream audience doesn't
understand. (In this case, it's because of information denial and a
lack of actual worldbuilding: just say "time winds" and you don't have
to explain anything about what they actually are.) I didn't have any
trouble with it on initial viewing, but nor did anyone else I knew, so
I never got that particular frisson. This was probably very good for
me.
Everybody else knows more about what's going on than the protagonists,
and Biroc talks in riddles seemingly just in order to drag everything
out to the full four episodes. If the Doctor hadn't arrived at all,
everything would have gone off exactly as Biroc had it planned, except
that the Tharils wouldn't have had a pet Time Lady at the end of it;
so in the end this is a story that needn't have happened at all.
The Keeper of Traken
Johnny Byrne had experience writing for Space: 1999 (the first
season, the good one), and had been offered the script editor job on
Who when Douglas Adams left. In this story, he wanted to consider
two things: millenialism, and the tensions and politics in a country
when an aged leader was dying (he was particularly interested in
Yugoslavia and Tito). When the idea of reintroducing the Master was
conceived, the script was heavily re-written, largely by Bidmead.
So we open with another casual penetration of the TARDIS, and the
suggestion that Adric's being taught to fly it. (And that they're
going to Gallifrey, so the idea of no aliens being allowed there is
well and truly dead.) It's a slowish start which never quite manages
to build a sense of menace, though it's trying hard. The threatening
statue works very well when it's just standing there (it's apparently
based on
a design by Umberto Boccioni from 1913);
it's less effective when it has generic Evil Red Eye Glow, and least
of all when it's lurching about and lurking behind doorways like a
pantomime villain.
Tom Baker seems tired in this, back to his series 16 style: funny when
he gets a chance, but otherwise going through the motions now that
Lalla's off the set. Adric's less annoying than usual since he
actually gets one or two useful things to do.
Tremas is not too bad, though a bit of a cipher. Kassia is rather too
ready to throw away everything she supposedly believes in to help the
Melkur; we're told that she's been obsessing about this statue for
years, but never really shown it, until she's acting more like a
woman with a secret lover than a woman risking everything to help her
husband in spite of himself; her transition never really convinces.
The rest of the guest cast, including a number of veterans of the
programme, do a decent job with essentially forgettable parts,
including Nyssa who's mostly superfluous to the story though she gets
one good scene confronting her stepmother; Geoffrey Beevers as the
Master manages an air which succeeds in being menacing even if it's
nothing like what Roger Delgado produced, and even if the Master is
rather too intact compared with his state in The Deadly Assassin.
On the other hand the Master's plot is altogether too complex, too
dependent on a perfect prediction of exactly what everyone else is
going to do. (But we ain't seen nothing yet.) The classic Master
always had backups and ways out prepared in case things went wrong;
this new Master predicts his enemies so that he doesn't need them. And
the world-building's a bit naff: this long-enduring paradise still has
a police force, and falls apart when prodded hard.
In spite of all the rewrites, the final scene of the Master taking
over Tremas' body feels pasted in; it's not tied to anything that's
gone before in the story, and there's no real lead up to it.
Production's a bit shonky: a dubious model shot of the TARDIS in
space, a "grove" that's all too blatantly inside a studio, and shelves
full of ancient electronics, bringing back memories of The Horns of
Nimon. The officially-interior sets are rather more interesting, and
well done if a bit bare.
In spite of all these problems, and in spite of my general mood while
watching this series, I rather enjoyed it. Yes, it takes a while to
get going, and there's lots of wondering around while talking
portentously, especially in part two. But there's a spark here, an
interest, which somehow shines through the dodgy production and the
dodgier acting.
Logopolis
It was well known among those of us watching the show that, to a first
approximation, police boxes weren't in use any more by 1981. So this,
our ration for this series of a story set on contemporary Earth, was
painting things as being a little odd from minute one. (The police box
was meant to be the one on the Barnet bypass, and this was one of the
story inspirations, though in the end it was removed before filming
began.) The nested TARDISes make for an interesting logic puzzle,
though it perhaps takes up a little too much of the first episode. (As
for the ludicrous flooding subplot, let's not even talk about it.)
The way the Master's brought back seems very arbitrary. "With some of
the powers of the Keeper still lingering"; yeah, I know, the show's
often been arbitrary about things before, but it's generally tried not
to make them major plot points. As before, the Master has a Secret
Plan and is behind everything. (And the Doctor and Adric already know
that he's stolen Tremas' body; if they'd only mentioned it to Nyssa a
little earlier, the whole thing would have fallen apart.) But this
time he's also made a complete miscalculation, which is the only
reason for the sudden harking back to the classic style of the
Doctor-Master team-up. Which of course is painted as something new and
unthinkable, whereas back in the Pertwee years it seemed to happen
nearly every story. (It's a cheap trick, literally, not to show the
interior of the Master's TARDIS; we've seen it before, after all, in
Colony in Space, and a console room set redress probably wouldn't
have presented a major challenge.)
And really, once the antenna's out of alignment, how important is it
that the cable be disconnected in a hurry anyway? And once the
Doctor's out of the picture, why should the Master not simply shoot
the guards and reconnect the cable himself?
Anthony Ainley as the Master worked well enough for me first time
round, but now I've seen Delgado, and I see what the problem is:
Ainley's trying to play a Delgado-style suave villain, but he's just
not up to it, and he comes off as an annoying and theatrical pantomime
bad guy instead. It would have been a bolder approach to consider that
the Master's personality might have shifted during regeneration, as
other Time Lords' have, and so to build a different if still
villainous character.
Tegan's the first accidental companion for a while, and this does her
no favours: she's not signing up for adventure, she's just dragged off
from her normal life without the option. If she's meant to be an
audience identification figure, then being unhappy with wild
adventures makes her look ungrateful; if not, what's the point of her
at all? The reluctant companion is only really compatible with the
uncontrollable TARDIS of the early years. (Nathan-Turner was angling
for a deal with the ABC, and Tegan was brought in in the hope of
making the series more attractive to Australian TV executives.)
Meanwhile there's so little for Adric and Nyssa to do that they have
to be stuck in a cupboard for a chunk of the last episode; Nyssa gets
a decent moment as her home world is destroyed, pleasingly
underplayed, but neither of the actors does a particularly good job.
It's all a bit rushed and padded at the same time. We've never heard
of Logopolis before, but all of a sudden we're introduced to it, told
it's the most awesome thing ever, and then told it's the only thing
keeping the universe going, and that's too hasty for a single serial;
it's like those Call of Cthulhu adventures that introduce "your old
friend" only to slaughter him as a motivation for getting involved in
the horror. Meanwhile there's lots and lots of running around without
achieving much (especially in parts two and four); this feels as
though it might have been happier as a shorter story, perhaps with
Logopolis prefigured earlier in the series. Baker's acting isn't bad,
though he's clearly pushing the "sombre" button has hard as he can,
but he doesn't actually do much: he lands the TARDIS on the bypass,
he lands it at Logopolis, and he connects one cable and disconnects
another. He's been sidelined from his own story.
The mysterious watcher in white was apparently meant to be mistaken
for the Master, though the laughter and the return of the tissue
compression eliminator seemed to me to make it clear that there was
something else going on. Why he should be bandaged is never quite
clear, mind. The fall itself is a comprehensive mis-step: all right,
they'd decided that they couldn't show the fall itself. But rather
than the Doctor losing his grip, we cut away to the kids, who've
obviously been stage-directed to "follow the fall", and that robs the
scene of what tension it might have had.
As so often on Bidmead's watch, there's a surface dressing of
scientific language (entropy in a closed system, in this case), which
is then completely betrayed by the underlying story (even if you have
been expanding the system and smearing out the average entropy levels,
stopping doing it doesn't suddenly make everything fall apart like a
fairy-tale wizard who used to be able to chant anything he liked into
existence but has now lost his anti-aging spell.)
As a stand-alone story, this is a bit of a failure. As the capstone to
series 18, well, it carries on in the same style as the rest of the
series, where villains and heroes are defined by what they are, their
slots in the standard plot structures, rather than who they are or
what they want. As an epic to carry us over the loss of Baker, well,
it tries to be intriguing, but stripped as it now is of the wondering
what will happen next the faults are sadly visible.
And the return to Gallifrey that's been hanging over our heads for
much of this series just fades away and is forgotten.
The Gap
There was a ten month gap after Logopolis, from 21 March 1981 to 4
January 1982. This was mostly because the BBC had decided to change
the scheduling, going for a spring transmission slot, and broadcasting
twice a week (in most places on Mondays and Thursdays), which halved
the calendar length of a broadcast series. Peter Davison was also
still working on other projects for the BBC, and wasn't available for
filming soon enough for broadcast to start in the autumn of 1981.
(Blake's 7 had its fourth and final series entirely during this gap.)
The Doctor Who Programme Guide
Target Books, which had been publishing the novelisations of Doctor
Who stories, saw an opportunity and brought out Jean-Marc Lofficier's
two-volume reference book: one gave information on the characters, the
other the stories, of the series up to that point. This marked a
significant shift in the way I at least saw the show: rather than
being "what's on this week" with vague rumour and speculation about
what might have gone before, it could be seen as something that was
knowable, that had correct answers to questions about the old stuff.
Where I might have tried to guess at where a particular novelisation
might come in the overall sequence, now I had the information readily
available.
This can be seen as a lead-in to the back-reference obsession of the
upcoming series: even if you hadn't been around to watch The Claws of
Axos or Genesis of the Daleks, you could look it up in these books
and know what it had all been about. If you were a serious fan,
anyway. If you weren't, well, you'd be increasingly lost.
The Five Faces of Doctor Who
To get people interested in the show again after the gap, several old
stories were repeated, the first time this had been done. They were
An Unearthly Child,
The Krotons,
Carnival of Monsters,
The Three Doctors,
and Logopolis.
The selection of stories is interesting. Obviously there were plenty
with missing parts at this point, and the plan was always to show
four-parters, so there weren't all that many options from the early
years; An Unearthly Child was pretty much the only plausible Hartnell
story, but since he's uncharacteristically nasty and violent by later
standards it's unsurprising that people who first saw him here generally
weren't terribly impressed with him.
Troughton's poorly served, but The Krotons was the only complete
four-parter at the time. Well, at least it's not a base under siege,
even if that would have been more representative.
Carnival of Monsters strikes me as a slighly odd choice. It's not a
particularly terrible one, the four-parter requirement removed most of
Pertwee's work from consideration, and several of the remainder didn't
exist in colour, but I'd at least have been tempted by Spearhead from
Space or The Curse of Peladon.
The Three Doctors is a much stranger choice, and I can't help
feeling that it was a way of freezing out the Baker Years from the
viewers' consciousness (or at least those Baker Years when
Nathan-Turner wasn't the producer), which had the side effect of
arousing fan interest in Pertwee's time on the show. Yes, it's a
double dip for Troughton and Hartnell as well as Pertwee, but it's not
in the end a terribly good story. When we might have had The Ark in
Space, The Robots of Death, The Horror of Fang Rock or even City
of Death it seems frankly cowardly.
Still, the blatant promotion had good effects: it reminded people that
the programme was still going, and that people other than Tom Baker
had played the lead.
K-9 and Company
K-9 was a hugely popular character, so Nathan-Turner thought that
there might be less outcry about writing it out of the series if he
launched a spin-off. This was the pilot for it, and to be honest it's
hard to get past the credits sequence, which tries to copy
action-filled American series of the era but doesn't have the material
to do it (Sarah vigorously sips her wine, while K-9 dynamically sits
on a wall, while generic synth action music goes on in the
background). The plot of rural satanists/pagans is a bit of a rerun of
the first half of Stones of Blood, with a much simpler and more
banal solution (particularly if you spot Juno's rings on the high
priestess' hand), and the script can never decide whether it's a
series for children or one trying to appeal to all ages. (Being cut by
forty minutes shortly before filming probably didn't help.)
One is not entirely surprised that this did not become a full series.
Tom Baker
Tom Baker had played the part of the Doctor for longer than anyone
else, longer than Hartnell and Troughton combined. I think he's most
similar in style to Troughton, with the combination of clowning and
serious side, though he takes the clowning rather further. He manages
to be convincingly alien in a way that Pertwee never quite achieved.
And, of course, he was the guy doing the job when I started watching
the show. I can't claim to be even slightly objective about this.
Between him and the later interlopers, there was no contest. (These
days I think Troughton's a very strong contender, and Pertwee has some
brilliant moments between the annoyances, but Tom's still my
favourite.)
John Nathan-Turner was worried that Tom had become too iconic to be
replaced, and hatched various plans to ease the audience into the idea
of a new actor; both Louise Jameson and Elisabeth Sladen were invited
back for short-term roles to cover the transition, though both
declined. The next idea for a sense of continuity was to reintroduce
the Master, which is why The Keeper of Traken ended up in the shape
it did. But rather than making Tom Baker's departure an iconic event
in his own style, this whole series has been made to be about change
and decay: by the end of Logopolis, the series has been changed out
from under Tom, and with all the things he enjoyed about it removed
it's no wonder he agreed to go.
Romana and K-9
Romana's post-regeneration self is a very different one from the
version portrayed by Mary Tamm: much more fun rather than imperious.
She's picked up a series that was sometimes flagging a bit and
injected vim and vigour, particularly in Destiny of the Daleks,
City of Death and The Horns of Nimon. It's very hard to make a
choice between them as favourite, but I think on balance Lalla just
barely edges out Mary. K-9's been less successful: a great idea, but
too many scriptwriters didn't know how to use it. In the end I think
it fits quite comfortably between the prototypical "action men" Ian
and Steven.
Overall impressions
It's been surprisingly tough work writing up this series: not the
actual watching, but the working up of enough enthusiasm to start
watching each story.
The show was broadcast against the utter tosh that was Buck Rogers in
the 25th Century. And Buck Rogers was winning.
The first time round I had the impression that all the things I liked
were gradually being taken away. This time I'm feeling pretty much the
same.
Favourite story of this series: The Keeper of Traken.
Departed companions to date, ranked by how much I like them:
- Zoe
- Barbara
- Liz Shaw
- Leela
- Romana II
- Romana I
- Sarah Jane Smith
- Susan
- Ian
- K-9
- Steven
- Sara Kingdom
- Jo Grant
- Jamie
- Ben
- Polly
- Vicki
- Victoria
- Dodo
- Katarina
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