This long-running games convention started off as a Diplomacy
gathering. These days it's a blend of board-gaming and roleplaying.
With images;
cc-by-sa on
everything.
Friday
Drove up this time, with fairly clear roads and not too much in the
way of roadworks. (And finished off an audio-book, which have become
my preferred listening on long trips.) Red sections are below 50mph.
Arrived to discover that my room this time was down a selection of
twisty passages (fortunately, not all alike). Sharp left from the
stairs and up the second set of stairs, through the doors at the top…
Down three steps and turn right, carry on down more steps and through
a glass door…
Turn left at the end, turn right at the end…
Turn left at the vaguely suggestive painting (I think the Britannia
chain must have got a job lot of vaguely suggestive paintings many
years ago; they seem to have the same ones in each of their hotels I
stay at), and left again.
More importantly, the room's window had been made thoroughly
unavailable by what I can only regard as field-expedient double
glazing. (Oh, and they'd run out of soap throughout the hotel. Soap?
Well, I suppose. I ended up washing my hands with shower gel.)
All members were given a 25th anniversary celebratory box (and
knife-shaped pen, and other goodies). That pen is now in my
Dead of Winter
box as the first-player token, replacing the
one supplied with the game.
After quite a bit of chat, I started the gaming with a couple of
rounds of Tsuro. I
did medium badly.
Then it was time for
Marrying Mr Darcy,
a game that's had very mixed reviews – and I can see why. As a game,
it's highly random, with little opportunity to form a strategy and
follow it; as supplementary material to Pride and Prejudice,
producing by random combination situations of the sort that might
happen in an Austen novel which one can then narrate in a minor way,
it's rather fun. I wouldn't expect to play it often, but it was
certainly enjoyable as a one-off.
Each player is one of the eligible ladies of the book, and will score
various numbers of points depending on which gentleman she snags, as
well as more for her personal attributes. The first part of the game
consists of drawing event cards, which may allow one to improve one's
wit, beauty, etc., mess up other players' attempts to do the same, or
produce entirely random effects (the parties are especially bad for
this).
As Kitty Bennet, I covertly planned not to marry at all. I think
technically that card is meant to be played face-up, but it was too
much fun to increase my Beauty and Wit beyond all reasonable measure,
and then spurn the advances of the gentlemen. Still came second by a
tie-breaker.
And this was before I'd had most of the beer.
Splendor next,
where a new player did altogether too well, though I pulled out a
creditable second place.
And finally
Fresco in
its Big Box incarnation (made somewhat more confusing by having
components for lots of expansions included with it). This has the
usual Eurogame oddities: you're a master painter working on restoring
a fresco, but if you get your apprentices up early in the morning,
nobody else can get theirs up at the same time. And the bishop only
comes over to look at your work when you pay him.
Usually this sort of thing is very much not my style, but as with
Splendor, the theme was loose enough that I could look through it
and just play the game. I came in second again, and was quite
surprised and fairly happy with that.
And so to bed.
Saturday
Breakfast included black pudding. No tomato juice, but if that's the
trade-off I'm happy with it.
The large games company AEG is getting a little strange with its
marketing. (A Spinal Tap tie-in? No, a
Black Friday
promotion, containing four games which weren't announced in advance:
people were buying it blind, at least for the first few minutes until
someone announced the contents on-line.)
Only four games today, but three of them were quite long, starting
with my Firefly including all expansions. The
scenario was Jailbreak, and we had five players, including three
newcomers to the game.
Things went reasonably well for me at first, except for the whole no
money, no easy way of making money, problem. With Blue Sun in play we
had lots of Reaver attacks, but I was able to fend them off by
"killing" the captain and then un-disgruntling him.
(All my pirating rolls went badly; all my opponents' pirating rolls
went well.)
The poker chips (spotted very cheap at Lidl) worked very well as cash,
though it seems a shame not to use the beautiful paper currency that
comes with the game. For a properly seedy atmosphere one probably
ought to use both at once.
Reavers, Reavers everywhere, as those of us who had no chance of
winning helped gather them round the final goal to make life more
interesting for the people who might win. The two more experienced
players came last by a fair margin.
After that and a short break, I was able to try
Eclipse, a game
that was very popular here a few years ago when it was released but
which I hadn't previously played. The player sheet is fairly cunning:
one removes discs and cubes from the right-hand end of each track near
the bottom to place them in play, and the leftmost number revealed is
the score for something related. So each action disc played increases
the cost of running your empire, while each population cube deployed
on a planet gets you more money, science or materials.
The map is set up with no contact between players, but rapidly starts
to fill up.
Sectors have worlds, aliens, strange artefacts, and so on. There's a
very limited supply of sectors away from the centre, to force players
into conflict.
Before long they were all gone, and we were running short on useful
resources.
Then two of my neighbours suddenly started arming. To beat the aliens,
of course, not against me.
Still, I was able to spread out a reasonable amount in my own arm.
Black ramped across the centre, though there wasn't any player vs
player attacking. Just as I'd finally got together some ships tough
enough to go after the aliens near me, Yellow moved in to attack them
instead.
So once he'd done that, I went after him (it was the last turn and I
hadn't fought anything).
I won that fight (though he'd sneaked round the back and bombed some
of my colony worlds). More surprisingly, Black sent one of his
dreadnoughts after my forward starbase, which managed to beat him off:
he'd loaded up on weapons and targeting computers, but
(deliberately) neglected shields and armour.
I still came last, which is fair enough. I did enjoy it, but I feel no
great need to buy a copy; once in a while will be enough. (My games
collection, while large, is gradually converging on games that I
almost always feel happy to play, more than ones that I only want to
play once in several months.)
Michael Cule's GURPS Action game was next, and it's a bit silly to
photograph RPGs. Suffice it to say that there were worlds within
worlds, and loops within loops, and (as is proper in a caper story)
everyone was being played. Still, playing as an Impulsive
Overconfident face man, I think that greeting a patrol of obvious bad
guys with "aha, you must be our escort" was a good moment. Some very
haunting imagery.
I finished off the evening with
7 Wonders,
another game that escaped me first time round. It reminded me somewhat
of the more recent
Among the Stars
with its hand-passing mechanic, and similarly to the two-player game
of that the fact that one would never see any given cards again meant
in effect that one couldn't do much in the way of planning.
It would have been nice if I'd had a better idea of what would be a
prerequisite for what, but I still ended up with a plausible enough
city/wonder, including vastly too much military strength (I think we
probably call this the Hanging Motte and Bailey of Babylon), and came
a surprising fourth out of seven players. Luck? Probably.
Sunday
Lovely frost-flowers on the car as I was loading. (And melted by the
time I was driving. Who says early is good?)
Mostly chat today, but I got in a couple of games: one of
Quantum, which I
got for Christmas.
I played against two novices, and beat them, but not so thoroughly as
to make it un-fun for them. It's a game one can pick up quickly, which
I rather like. Unfortunately it's made to appeal almost exactly to my
taste (don't care about the pretty visuals, do like the sense of space
empires in the balance, but also like a game that plays fast) so it
will almost certainly fail in the market, as things I like usually do.
Finally four-player
Revolution!
(therefore no expansions). After a very rough first couple of turns,
purple came from behind to win by a fair margin over the experienced
orange player. (I was, well, in there somewhere. Ish. OK, not actually
last.)
(At the same time, some other people were playing with my copy of
Dead of Winter, since apparently most of the non-Kickstarter stock
was destroyed in a warehouse fire and although they're reprinting it's
very scarce at the moment. Hadn't realised…)
Home by car, with a detour through Stoke-on-Trent to avoid long
motorway queues that cropped up for no obvious reason; the mist
started at Birmingham, and was fog by the time I reached Wycombe.
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