RogerBW's Blog

SpringCon 28 February 2015 01 March 2015

Back to this this small quarterly boardgames convention in Watford, and I kept up my pattern of not winning any game I play.

I started with Nicola Zealey's customised Wings of Glory, with a new scenario: photograph the enemy position, then get the spotter off the board, while shooting down the enemy. Our forces were fairly even, with identical spotter planes and Fokker Triplanes versus Sopwith Camels.

The photographers immediately charged across No Man's Land to get into position for the picture run.

One of the hated British peeled off from escorting their observer and moved in on us.

Their own observer strayed somewhat out of position.

The battle soon dissolved into the traditional ball of chaos and disorder.

I got in the first damaging hit, when my observer was able to land a few rounds on one of the Sopwiths. I'd already finished my observations, and was on my way home: staying alive was considered more important than hanging around to help with the battle.

The enemy had also been at work, and our fighters turned in to chase him down before he could get his photographs back to base.

Unfortunately without a great deal of success. (I love those fire markers.)

I was well off the board by this point. The two triplanes carried on trying to catch up with the British observer.

One British fighter (left) sneaked in some strafing on our ground positions.

We hit the "four more turns" real-time limit. Damage was starting to build up on our planes.

This didn't deter them, of course.

It was somewhere around this stage that the two remaining German fighters had only one damage point each remaining.

The British observer was on fire, but still made it home.

Unlike one of the Triplanes.

In the end, a British victory: we'd done a better and quicker job of the photography, but the loss of a plane towards the end doomed us.

After lunch we moved on to Firefly, using a quick scenario to show off the game to the two novices at the table: get solid with two contacts, make $6,000, get to Ezra. All the expansions were in use. I decided to take the Interceptor in the hope of picking up some lucrative crime jobs (which never happened).

On the other hand, by the third turn I'd already got my two initial jobs done, and two solid contacts. Now I just needed the $6,000.

A run out to Meridian was somewhat impaired by evil-minded players siccing the Reavers on me. (But as a single-crew ship, I just built up lots of Disgruntled tokens.)

Once I got out, I had the mother of all shore leave, and hired some crew at Regina.

Serenity went out to rim space, and similarly attracted Reaver attention, but only got caught once.

The rest of us were working on money: one player had three crew who'd give bonus cash when selling cargo, while another had excellent luck with a couple of Misbehave cards.

I had bad cards but good dice luck, and managed to get the cash too. So it was a three-way race.

Unfortunately I was one turn behind. One of my rivals got Cruisered and had to pay off a warrant.

If the Artful Dodger had had bad nav card luck, I'd have got in before it, but it didn't.

I was surprised at just how close the three-way race at the end turned out to be. Pity it wasn't four-way; this game can sometimes leave people a bit screwed over, especially if you risk an early Misbehave.

In this short version, there's not much building up of crews or taking on tough jobs, but I think it still did a decent job of showing what the game was about.

Other people were playing a game I didn't catch the title of, Terra Mystica, and Lords of Waterdeep.

We felt like a light game to finish, and I had Guillotine to hand.

Thanks to Nicola for continued work on a very impressive game, and to Lawrence for organising things again. The next one will probably be on 23 May, but details will in any case be on Boardgamegeek.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1