2006 SF, third in a five-book series. With the space pirates moving in
earnest to extort protection money from interstellar trading polities,
Kylara Vatta starts to build a fleet to take them on.
There aren't such huge reversals here as at the beginning of
Marque and Reprisal, but in order to have a character arc Ky has to
start out at a low point: so she's regarded as a dodgy privateer by
everyone who meets her, even her cousin Stella thinks she's enjoying
the fighting a bit too much, and her plans to build a multi-world
space navy out of privateer forces are ridiculed.
There's also more artifice, as someone who was a hidebound nuisance in
book one turns out to be an active agent for the bad guys. Yeah, maybe
that was planned all along. Maybe. It would be nice to have someone
who disagreed with Ky and wasn't wrong.
Ky's character is at the centre of this book, both in terms of her
being hard on herself (a recurrent Moon theme of self-hatred and
"every decision I have made has been wrong", while overcoming this is
what passes for character growth), and in terms of her liking for
killing: in this way of thinking, there's some small proportion of
people who just naturally enjoy killing, who shouldn't be ashamed of
it but probably should be soldiers, and everyone else, who will just
never be as good as the others at anything military. (I think that
last bit is where it might get a bit contentious. But then I remember
Moon in September 2001, calling for the Middle East to be nuked flat
and Islam to be wiped out world-wide, and not caring who might
actually be responsible for anything.)
The only people who really matter here are Ky, her cousin Stella (who
spends too much of this book complaining about and to Ky rather than
doing stuff, which is rather inconsistent with her previous
characterisation), and Rafe (Stella's ex-lover, I have a nasty feeling
being set up to be Ky's lover by the end of the series, and a covert
agent for the FTL comms monopoly that seems to have been mostly
infiltrated by the pirates). All of them are superbly good at the
things they're good at, though at least they're different things.
Oh, and there's Aunt Grace back on Ky's homeworld of Slotter Key,
which is still cut off from the FTL comms net; she's gradually
bringing down the government that suddenly dropped support for the
Vatta family company, though without bothering to find out who in it
was actually corrupt and how, and I do hope that oversight comes
back to bite her. There are other characters, but they very much fade
into the background.
As before, pacing is uneven: there are one or two minor hazards and
fights, but it's mostly talk until the big space battle at the end.
That's not a terrible thing, but the battle feels almost wedged in so
that there would be some major action; there shouldn't be a need to
force in material like that. The space battle itself suffers from
weird scaling problems, where ships manoeuvre in a formation thousands
of miles wide, but keep that formation while performing tight
manoeuvres round a planet, and worry about accidentally hitting each
other with energy weapon fire. There's a sudden suggestion quite late
on that shields against beam fire, and firing beams oneself, aren't
entirely compatible, which has never been mentioned before and
probably should have been.
Really, the whole book could have been condensed down to a few
chapters at the end of the last one and a few more at the beginning of
the next. We still don't even know who the big bad guys are. And
the morality and competence of characters are entirely defined by how
much they like Ky, much as in the worse moments of David Weber's
Honor Harrington series.
Still, it's a pleasant read (Moon's technical grasp of writing is
always solid even when other things get shaky) and most of the
problems appear only when one stops being carried along in the stream
and starts thinking about what's going on. Followed by Command
Decision.
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