2007 military SF, fourth in a five-book series. Kylara Vatta is
putting together an anti-pirate navy while her cousin Stella is
rebuilding the family firm.
Those are only two of the viewpoints: we also have Rafe
Dunbarger, remittance-man son of the boss of the interstellar
communications monopoly ISC who's trying to get back in touch with his
family, and Aunt Grace, who allowed herself to be presumed to be the
dotty old aunt but is now using her covert-operations background to
run the military establishment of Slotter Key. That does make things
rather bitty at times, as the narrative switches from one character to
another, and the emphasis gradually shifts towards Ky as the book
progresses. This is really her book just as it's her series, and the
other sections sometimes drag a little.
There is more reversal of previous assumptions, some effective, some
less so. Another significant character who's been largely off-stage
turns out to have been a Bad Guy all along; it's clearly necessary
that he be so now, but it makes his actions in earlier books look a
bit self-defeating (he now has form for distorting messages between
people who trust him, but apparently didn't do so back then when it
would have made his life vastly easier).
More effective is the revelation that ISC's FTL communications
monopoly (and indeed its Terrifying Space Armada) rested on
self-assurance more than on a technical edge. Indeed, with the
revelations here one starts to be a bit surprised it hasn't fallen
sooner; the only barrier to innovation has been the universal
assumption that it can't be done. (Even so, they miss obvious
implications of the hardware they have.)
Where book three seemed as though it could be summed up in a few
pages, this one's rather more substantial. The pacing is more even;
the big space battles come somewhere in the middle rather than being
saved until the end. There's less attempt to force individual
character arcs into this fragment of the larger story, and this book
is mostly about our heroes succeeding rather than being put-upon and
then coming through in the pinch.
Even then, there is perhaps a bit too much nepotism, when the CEO of a
huge interstellar company can appoint his unknown son as interim CEO
while he's indisposed and nobody blinks twice; when Aunt Grace can
casually put a substantial government force under the command of her
niece. It felt a bit clumsy and forced: this person is a Protagonist,
and is therefore wonderful, and everyone can recognise that, and
anyone who disagrees with them is probably a Bad Person or at least
unenlightened. Character development has slowed down to the point of
invisibility, and since the primary focus is military there's much
less of the lovely small detail of space-merchant life which made the
first book such a remarkable gem.
Those are the major weak spots, though, and they're not by any means
fatal flaws. The book didn't hold many surprises, and it's clearly
connective tissue between the early investigations and what I assume
will be the massive battles and revelations of the final volume (it
might have worked better if slightly compressed and combined with the
previous book), but nonetheless it's satisfying to watch the pieces
get lined up.
Followed by Victory Conditions.
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