2015 fantasy, 10 episodes. In a technomagical world, four heroes will
hunt down the resurgent Prophet who was responsible for the last great
war.
This is the stretch goal from the Tabletop season 3 crowdfunding
effort: a show demonstrating how RPGs are played. At least when
they have a full writing team behind them, which I suppose if you're
playing other people's pre-written adventures is fairly usual.
I'm often a fan of recorded RPG sessions, but the ones I've indulged
in before have been audio only – for example, recordings from
YSDC. This is done as video (apparently
it's accepted wisdom that The Kids Today don't pay any attention to
anything that doesn't have moving pictures), and one might think that
watching a group of people sitting around talking wouldn't add much
visual interest. Certainly the producers did, because as well as
overlays for each roll of the dice there's lightly-animated artwork of
major NPCs and events.
The system is Fantasy AGE from Green Ronin (a development of Dragon
Age), which has a pretty straightforward 3d6+stat universal mechanic,
with nine stats. Any time doubles are rolled, these generate "stunt
points" which can be spent on extra benefits to that action: for
example, a hit in combat might spend stunt points to knock the enemy
down or backward. These are described as especially nifty things,
though I can't help but notice that they will turn up on four rolls
out of nine. It's all very lightweight when it comes to anything
except combat, which is what this campaign is mostly about, and even
then there's nowhere near the complexity of something like D&D: roll
to hit, roll damage, subtract armour, hope you have some hit points
left. I think it's a pretty good choice for the job of introducing
RPGs to a wider audience: it's clear what's going on, and there aren't
lots of fiddly special cases (at least as far as we see).
The setting is a very generic technofantasy gallimaufry. Want
blasters? Sure! Spells? Yeah, why not. Lizard-men? Throw 'em in. Mad
artificial intelligences? Got them too. Post-apocalyptic ruins? Turn
left behind the tavern. This is fine for sense of wonder, but there's
no real feeling of what's possible and what isn't; the PCs seem very
much at the whim of powers far bigger than they are.
The adventure itself is highly linear: the PCs are never faced with
choices beyond the tactical. Got through this encounter? Well, the
next encounter is over there. It's basically a string of fights, with
occasional puzzles; yes, all right, it's not all happening in an
underground complex and the drive forward is from story rather than
treasure, but it feels more like the sort of thing that would have
been published for D&D and RuneQuest in a mid-1980s White Dwarf than
like the ideas role-playing games have come up with since.
The players, who are professional actors, know how to put on a good
show, and while the editing is clearly extensive it's never
heavy-handed. It doesn't always feel much like a real RPG session, but
it's not bad as edited highlights.
So clearly I'm not the target audience for this: that'll be people
who've never role-played before (and probably think they have because
they've played computer games that borrow ideas from RPGs). Will they
be dragged in by this? Maybe; but when they meet the real thing, with
distractions and the hassle of getting four or five people together on
a regular basis, will they stick with it? I don't know. I hope so. I
think it'll be easier to break people of the bad habits they get from
thinking that this is what all role-playing is like than it is to
break D&Ders, who tend to get bogged down in What Is Allowed and
complicated character builds. At least there are some NPCs to talk to
here, and there's far less obsession with powering up the character.
A setting book is
commercially available
but by report it's basically the adventure run here plus some minimal
background material; a proper world book to allow the running of
other adventures may eventually be produced.
The ten episodes (and extra introductory materials) run about eight
and a half hours altogether and are
available on YouTube.
A second season
is planned.
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