This new convention happened just on the other side of High Wycombe
from me, at a hotel that has some conference space. (Why would you
choose to have a conference there? I suppose if you applied some sort
of travel-time-minimising algorithm and worked out that you got the
least total driving that way…)
With images;
cc-by-sa on
everything.
Friday
Apparently this sort of rail is intended for the infirm; but I've
never seen them installed anywhere else, and my first thought was
those too incoherent from alcohol to stand straight.
Friday started quite gently, with
Splendor and a
rare win for me.
We went on to Flash Point, on a two-storey board, and didn't do as
well: even with four firefighters, we never really managed to get the
fire under control, and ran out of damage cubes with five victims
rescued.
The Bring and Buy was looking fairly bare, though it perked up a bit
later.
I turned in fairly early (probably earlier than I would have if I'd
been staying on site) so as to be well rested for
Saturday
and setting up Firefly before the players arrived; I haven't had my
own set on the table for far too long.
I ended up with four novices, one player with some previous
experience (she took Nandi in the Artful Dodger, which is probably
what I'd have done), and me; the story card was Patience's War.
I started with Womack at Meridian in a standard Firefly, and did some
early shopping, only to lose the good crew to a Reaver attack on my
first move.
The reavers came out quickly and continued to be very active for the
whole game. (On the other hand we saw no piracy or bounty hunting.)
Every once in a while a few of us would meet, then scatter again.
Why, yes, Silverhold is the location for the first goal test, why
did you ask?
This was about my third crew. They kept getting arrested by the Operative.
A confusion of Reavers.
Skunk was the perfect addition to finish off this band of nutters.
I was third to get goal 1, but went all-out after that for the other
two, running out of money and using Saffron for all my Tech (I bet
she's never been a ship's engineer before); and somehow I managed to
break away and take the win. OK, so it did take around 5½ hours, but I
think we were all still enjoying it. It's a social event as well as a
game.
After some food, some more Splendor
and some
Clown Standoff
(more or less "Russian Roulette: The Card Game") followed by
Deception: Murder in Hong Kong.
This is one that's been sounding interesting to me for a while, and
having played it in a group of ten I now know I want to buy it. Paul
Dean of Shut Up and Sit Down recently mentioned, in a review of
Tyrants of the Underdark,
a combination of Mysterium and The Resistance as an example of
blending game mechanics that don't often go together, but actually
this pretty much is a combination of Mysterium and The
Resistance. With one player sitting out as game master, roles such as
"murderer" and "witness" are assigned randomly. Everyone has four
murder weapons and four clues in front of them, and the murderer
indicates privily to the GM which one of each is the key to the case.
Then the GM has to give clues: a location, an approximate means of
death, and some others selected at random. Players discuss what the
clues might mean and who might be the murderer, and can make one
accusation per game, having to get the right player and the right
weapon and clue… but one of them is the murderer and will be trying
to deceive everyone else.
This time it was me.
In both the first two games.
So for the third one I took the GM role.
The murderer was caught every time, though I think this may even out
with more experience.
The last game of the evening was
Secret Hitler.
I had to come out as a Fascist fairly early, and while it went to the
wire I was never feeling confident of a victory.
The quiz was enjoyable (and our team came second), but remarkably
noisy. Applying modern game design principles, you really shouldn't
leave all but one player on each team to sit around being bored during
the marking; perhaps get volunteers to do it privily, maybe even
volunteers from those teams, and let everyone else get back to playing
games.
And so to bed, in time for
Sunday
which started with some
Red 7 as we waited
for someone to arrive with
Captain Sonar.
Eight players, real time. In the end we lost, four to three, but it
was a close thing and an intense experience.
On to
Mysterium,
where for the first time in my play of this game I was not the ghost.
There was a certain (justified) lack of confidence in me at first.
With some tactical play, most of us got to the three-card stage of the
finale.
And ended up…
getting it right!
I finished my Sunday gaming with a couple of quick rounds of
Coup, and faded out
around lunchtime to get some rest. Yeah, I know, I'm getting old… but
it's great to have my own bed to come back to.
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