I went back to this year's Airecon, still growing fast in Harrogate
(1593 people through the door this time). With images;
cc-by-sa on
everything.
Friday
It's a fair drive, about four and a half hours with traffic and
breaks; as I did last year, I stayed at an excellent bed and breakfast
a few minutes' walk from the venue.
First game of the day was
Sagrada, with
the "no duplicates" goal cards that I won with first time round, but
still not working well for me. Whatever I did on the first game I
played was apparently a one-off.
Illimat next,
starting with three players and then adding a fourth part-way through.
Still enjoying this, and not just for the weird look.
Aeon's End
next, and we very nearly won – if I'd been a bit more aggressive
about buying charges we'd probably have exhausted the Nemesis deck.
A couple of games of
NMBR 9, hit of
Essen 2017 which I'd unaccountably not played before. And now it's on
my wish list: a short, enjoyable, puzzly game that nevertheless
doesn't demand total brain engagement.
Saturday
A short game of
Firefly
this morning - I only had one other player (even with the "please join
the game" balloon, an excellent idea and much more visible than the
usual table flags), so we played the introductory scenario to get the
hang of the system. I had a cunning plan involving the Walden, but it
didn't work.
Flamme Rouge
came next, and while I hadn't been hugely impressed by the reviews
this is definitely one I want to play again.
More Sagrada.
And then
Bärenpark,
very well taught by the owner, and which (much to my amazement) I won,
mostly by snagging the area-completion bonus tiles just before the
other players could.
A quick round of
Red 7 before people
had to dash off to other things.
A longer game, Flash Point with the Tragic Events deck. This was a
tough game; we nearly won, and had the fire mostly suppressed, but
ran out of damage.
We wanted a bit of a mental reset, so borrowed
Escape: the Curse of the Temple
from the games library. On the whole I think I'd rather play Magic
Maze again, but for a quick dice-chucking game it did its jobs.
We went on to
The Godfather: Corleone's Empire.
I quite like the basic area control approach (some figures can be
placed to give a single benefit, others to give benefits from multiple
areas), but I felt that there was a large positive feedback effect:
once a player got behind, it was hard to catch up. On the other hand,
the player whom I'd thought was fairly close to my last place actually
lost only on the tiebreaker. Still, not one I'm likely to go back to.
Last game of the night was
Fungi, where
you're making sets of edible mushrooms and then cooking them for
points. Fiddly but quite fun.
Sunday
This was my day for not staggering to a table with a big crate of games
(memo to self, buy folding sack truck) but instead wandering around
and chatting with people.
Got a few games in, though, starting with a demonstration game of
Darwinning,
with a theme similar to Evolution (you're competing species
acquiring new traits), but actually fun to play. It's described as
"trick-taking", but actually it's about making poker hands. (It's on
Kickstarter for a few more days as I write, and I'll probably buy a
copy.)
I dropped into a game of
Kodama
– the first time I've actually played it, though I owned a copy for
a while as part of my demo compensation from a couple of Essens ago.
(Having not opened it for a year, I felt that I probably didn't need
to give it house-room.) Enjoyable, but I have to be fairly selective
about my game buying these days.
The game looks a bit heavy for my taste, but I do like this poster for
Carcosa.
Last game of the show for me was
Xenon Profiteer,
in which you're distilling air to extract and sell the xenon. It's a
surprisingly thematic deckbuilder with clean mechanics, and another
game that's gone onto my want-list (at least if I find it at a decent
price).
I left about 2.30 to drive home, and games were still going strong.
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