RogerBW's Blog

Computers at the V&A 07 November 2018

The Victoria and Albert Museum was having two computer-related exhibitions. Images follow: cc-by-sa on everything.

The first was Chance and Control: Art in the Age of Computers, which was mostly early computer art from the 1960s and 1970s. Of particular relevance was Cybernetic Serendipity, a show at the ICA in 1968; the V&A bought many of the static pieces when that show closed.

Manfred Mohr's P-122, P-155, P-049 and P-021, exploring shapes derived from the cube.

Andy Lomas' Cellular Form 170070025 based on a cell growth simulator.

Rather more recent, Mark Wilson's e4708, with a surprising depth to it.

Then it was on to Videogames: Design/Play/Disrupt, which was largely about the design process, but (given that it's the V&A) on an entirely non-technical level. It was definitely aimed more at artists than at people who knew anything about video games (with a certain defensive "video games can be art too" feel about it which everyone else accepted at least ten years ago). That said, it did a good job of presenting the artistic side.

Storyboard for Journey

Avatar clothing, and merchandising, for Splatoon.

Surprisingly physical design tools (they were very reluctant to show anything like computer-based design).

The overall layout of the main room, with mesh screens dividing the areas.

The exhibition continued with a small display on political implications (very basic, and mostly mentioning the good stuff rather than the endless stream of "blow away non-white people" shooters), and a large screen with a loop of various things inspired by games (fan art, massive organisations within games that arose spontaneously rather than being enforced by the code, etc.).

A driving simulator based on an actual wrecked car.

And of course the inevitable post-display shop.

Add A Comment

Your Name
Your Email
Your Comment

Your submission will be ignored if any field is left blank, but your email address will not be displayed. Comments will be processed through markdown.

Search
Archive
Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action aeronautics aikakirja anecdote animation anime army astronomy audio tech base commerce battletech beer boardgaming bookmonth chain of command children chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup cycling dead of winter doctor who documentary drama driving drone ecchi economics espionage essen 2015 essen 2016 essen 2017 essen 2018 existential risk falklands war fandom fantasy film firefly first world war flash point food garmin drive gazebo geodata gin gurps gurps 101 harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo-nebula reread in brief avoid instrumented life kickstarter learn to play leaving earth linux mecha museum mystery naval non-fiction one for the brow opera perl photography podcast politics powers prediction privacy project woolsack pyracantha quantum rail ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance thirsty meeples thriller tin soldier torg toys trailers travel vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1