RogerBW's Blog

Notes on Mongoose's Bayern 6: Derelict 23 July 2025

This is part of an ongoing series about the preparations I've made to run Mongoose's revised edition of the Bayern campaign for 2300AD. Spoilers for Adventure Seed 1.

This Adventure Seed is very lacking in visualisable detail, and numbers. So here's my version.

The ship is near the asteroid belt which is this system's main feature after the star, but in the outer fringes of it. (No sign of mining; any asteroids mined have drifted away.)

The spacecraft is 10km long, and 1km wide. Visually it resembles the Fasces: a bundle of rods with bindings every so often to hold them together. But this bundle is hollow: front and rear are open, and moving inward from the tubes one would find a thin layer of ship's machinery, power plants, fuel tanks, etc., then a shielding layer to keep the actual ramjet's radiations from affecting the ship, and a lot of electromagnets.

Even Bayern, the biggest ship in the flotilla, could easily fit down the ramjet. Probably sideways.

The visible external damage looks like space débris impact, not lasers or explosions. Someone with naval experience can see that it looks a lot more concentrated than would be usual in ship to ship combat (i.e. it's a very high speed impact or a very small cloud of débris).

Each section (from binding ring to binding ring) is 500 metres long, and each tube is about 4 metres wide (more like 3 on the inside), so about 750 can fit round the ship's circumference in each section; 15,700 tubes total.

Hatches and ladders and so on are small; suggesting a creature about 1.5m tall and with a basically human length to width ratio. The tube access hatches are just big enough to fit the pods.

Coming in from an external airlock on any ring, one climbs through the "ceiling" door into a circumferential corridor. The floor is covered with a rubbery high-grip surface. There are hatches on the side walls every 4 metres or so. Less frequently, there are hatches in the floor (other airlocks) and ceiling (to internal parts of the ship); a set of closely-spaced bars and indentations is probably a ladder (and these are in the airlocks too).

The nitrogen-methane atmosphere is at about -140°C. (The methane would condense at about -160°C.)

Lighting is dull red; humans may assume emergency lighting, and indeed power is low enough that hatch openings are sluggish, but this is actually by design. Controls and displays on the pods and in the machinery spaces get as far up as yellow and down into infra-red.

Within each tube (clearly designed for gravity, with a grippy surface on the outer wall) are four parallel banks of the lifepods; this fits about 2,000 pods per tube, something over thirty million total passenger capacity. (This is probably a bit bigger than the writers intended, but there's a sense of scale to convey here.)

The ship has a remnant spin of 0.3 rpm, enough to provide about a twentieth of a gravity. It was intended to spin at about 1.6 rpm, producing 1.5 gravities at the rim. (A comfortable human limit of 2 rpm would produce 2.2 gravities. The occupants could actually deal with slightly higher spin rates.)

If none of the players thinks of a Bussard ramjet, an Engineer (M-Drive) (EDU) should remind them of it. The world of 2300 never built one; by the time it had recovered from the Twilight War and might have tried, the calculations had made it clear that it would only work in an area with denser interstellar medium, and better technologies were available.

Things that might help the ship:

  • deal with the scavenger (which is native to this system, and more can be found in the asteroid belt). Not a major concern but it'll cut down the migrant loss rate.

  • inspect the ship's machinery. It is all on a vast scale, more even than is needed for the size of the ship—the plan was that it would survive the trip without maintenance, and mostly it has. The damage that can be fixed by bulk materials (power conduits) mostly has been; but the ship has depleted its stores of optical fibres (selenium glass), and the manufactories will need some to start making more.

See also:
Notes on Mongoose's Bayern 0: Setup and Character Generation

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