Back to the boardgame café.
The first game was one I'd played at Airecon,
Faraway. The
actual rulebook made it sound vastly more complicated than the game I
played then, so I suppose this is another one I'll rewrite. (In fact I
have done so.) It is a bit
multiplayer-solo, with the only interaction being in drafting, but I
still had a good time—and it's quick too.
Then on to Art
Society,
which looks like a soulless Euro but is actually a soulless
tile-placer. One player picks a bunch of paintings by size, then
everyone places a bid card (1-20 each, no reuse) and they choose in
order. You're trying to get matching frames next to each other,
matching subjects (the coloured labels) not next to each other, and
I found that a bit small and fiddly to spot quickly. The paintings
that don't get auctioned go to a "museum" board and increase the
popularity of that subject, and in the later game if you end up buying
something that doesn't fit you can swap it with the moseum.
No real thematic integration, but the overall value of your paintings
rests entirely on what's trendy (i.e. went to the museum). Quite
enjoyable, but I can't see myself wanting to own it.
Finally,
Cardline:
Dinosaurs;
like the Animals version we played last month, you're basically trying
to arrange them in order. I cannot help but note that there are a
great many creatures in here which are unambiguously not dinosaurs
(Also, we were all better at guessing length than ditto weight.)
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.